A good learning lesson for #indiedev: what saves you time up front will cost you later. (a thread)
I regret building #FootballRunner in Construct 2. While it allowed me to launch the game within weeks it is taking me forever to do simple things to work around the framework.
The side of #indiegamedev that many don't talk about is the support and business side which is a real shame. The work ethic involved in making the right decisions is paramount. It can prevent burnout, missed opportunities, and even prevent you from launching your game at all.
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Always remember to take a moment to sit back and reflect on your progress / goals at key milestones. It will help you figure out if you're building something you enjoy, if you're doing it the right way / with the right engine, etc.
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Shortcuts lead to detours at some point. Try to slow down and learn the ropes a bit. Learn the value of different engines to build in. Watch and read tutorials. Build simple prototypes by re-making games like 8-bit Mario (AAA devs do this too). Slow down and take your time.
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