The #StarChaserStory project is still alive. While we have nothing impressive to show, we are hard at work as we get through our rebuilding from Gamemaker to Unity. #gamedevpic.twitter.com/SUfeC2GQ1m
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Antwort an @SacredStarTeam
What inspired you to move from GM to Unity?
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Antwort an @Pyramid_Lake
Sacred Star Team hat Sacred Star Team retweetet
There are things that we want to do down the line, but Gamemaker proved to be unscalable. We were already at over 100 scripts for the tech demo alone, and we were nowhere near the main infrastructure of how the game functioned. Also this:https://twitter.com/SacredStarTeam/status/980093578394390529 …
Sacred Star Team hat hinzugefügt,
Sacred Star Team @SacredStarTeamToday's#screenshotsaturday: We showcase the depth system to hilight potential platforming aspect of this topdown, action RPG. That said, the team switched from GMS2 to Unity to fit with our requirements.#rpg#gamedev#indiegame#pixelart#ドット絵#madewithunity pic.twitter.com/mA3hpftUbZ1 Antwort 0 Retweets 1 Gefällt mir
That makes sense. How they handle certain things is a real pain. Also, like you said, a big hurdle in a team environment is ensuring each can focus entirely on their skill set versus trying to learn and adapt to other things which just muddies the quality overall. Good call.
Das Laden scheint etwas zu dauern.
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