Just a reminder that in a little over a month I'll be giving a talk at GDC about how to get your game to stand out and hold on to an audience. It will be filled with a few hard truths but also some key things to succeed, if you're up for it. https://schedule.gdconf.com/session/making-games-that-stand-out-and-survive/860153 …
WHAT!? People can't just copy a simple 3 step outline and be super successful? Shocking...
Hoping I can make it! Would love to check out your talk, Nick.
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how did you know it's 3 steps

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3 steps just sounds so much cooler, and easier, than 27 steps each day and 10 years of hard work.
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