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Level 2: Ice Caves. The whole level and shop system is finally working! I am starting to see a vague finish line.
#roguelite#gamedev#indiedev#indiegame#1bit#IndieGameDev#indiegamespic.twitter.com/WvEBhr9YKqThanks. Twitter will use this to make your timeline better. UndoUndo -
Ported and optimized my roguelite dungeon crawler for mobile! If this releases, I will make it available ad- and cost-free on the play store!
#gamedev#indiedev#indiegamepic.twitter.com/REQ0A0JdrO
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Got some new things like ammo crates, hazards and new enemies implemented in my roguelite today!
#gamedev#indiedev#indiegames#indiedevpic.twitter.com/TwpjG9hFrcThanks. Twitter will use this to make your timeline better. UndoUndo -
One must ask themselves, how much juice is too much juice?
#gamedev#IndieGameDev#indiegames#indiegame#indiedevpic.twitter.com/GoWXcxjdUSThanks. Twitter will use this to make your timeline better. UndoUndo -
For those wondering: I am still working on my roguelike, but progress is quite slow since I'm mostly grinding away on more technical aspects like dungeon generation while school is getting in the way. I will be releasing the
#construct2 project file and everything alongside it.Thanks. Twitter will use this to make your timeline better. UndoUndo -
The first level of my roguelike with randomly generated weapons is almost fully playable!
#gamedev#indiedev#indiegame#indiegamedev#indiegames#construct2#1bitpic.twitter.com/J8LvLKmmHUThanks. Twitter will use this to make your timeline better. UndoUndo -
Oh god, that's one tough boss.
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Development is kinda slow, but I am excited that room generation/autotiling and weapon modifiers are almost fully in place! I hope to have a playable first level in around 2 weeks.
#gamedev#indiedev#1bit#indiegame#indiegames#IndieGameDevpic.twitter.com/KxA3691RT0Thanks. Twitter will use this to make your timeline better. UndoUndo -
I need some good synonyms for "Fists". Give me some and I'll put it in my game.
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Small brain, big dreams (I'm not talking about myself)
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Help, my gun is wavy.
#gamedev#indiedev#indiegame#indiegames#solodev#1bit#IndieGameDevpic.twitter.com/2Ud35y42Z5Thanks. Twitter will use this to make your timeline better. UndoUndo -
Finally got a prototype of Potions/Guns with procedually generated Stats/Names to work in my roguelike shooter! This is what I was stuck on yesterday. What do you think?
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My last 6 hours were spent absolutely breaking my code before trying to repair it again. I am very frustrated.
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How to get the money
#gamedev#indiedev#indiegame#IndieGameDev#1bitpic.twitter.com/LAGrbe9ji4Thanks. Twitter will use this to make your timeline better. UndoUndo -
It's actually starting to look like a real game now! I'm very proud of the current Artstyle/HUD, but there's still little to no gameplay yet.
#gamedev#indiedev#1bit#IndieGameDev#indiegamepic.twitter.com/MnputEJLB2
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Okay,
#Spelunky2 is... out now on the PS4?! It's time to go to the Moon!
pic.twitter.com/tARzyBl8KU
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Making progress on my prototype with Dungeon/Weapon Generation! (Not really working well yet but good enough so I can pretend it does)
#gamedev#indiedev#IndieGameDev#indiegamespic.twitter.com/s0EE7kWxYbThanks. Twitter will use this to make your timeline better. UndoUndo -
This is the next big project I'm working on. An ambitious roguelike with procedural weapons. Here is an early prototype with an inventory system aswell as some of the weapon generation in action! Doesn't look great, but that'll soon change!
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