Prox

@Prox2276

German game developer mainly making 2D games in Construct 2.

Papenburg, Germany
Joined October 2019
Born April 26

Tweets

You blocked @Prox2276

Are you sure you want to view these Tweets? Viewing Tweets won't unblock @Prox2276

  1. 13 Dec 2020

    Level 2: Ice Caves. The whole level and shop system is finally working! I am starting to see a vague finish line.

    Undo
  2. 10 Dec 2020

    Ported and optimized my roguelite dungeon crawler for mobile! If this releases, I will make it available ad- and cost-free on the play store!

    Undo
  3. 5 Dec 2020

    Got some new things like ammo crates, hazards and new enemies implemented in my roguelite today!

    Undo
  4. 27 Nov 2020

    One must ask themselves, how much juice is too much juice?

    Undo
  5. 17 Nov 2020

    For those wondering: I am still working on my roguelike, but progress is quite slow since I'm mostly grinding away on more technical aspects like dungeon generation while school is getting in the way. I will be releasing the project file and everything alongside it.

    Undo
  6. 19 Oct 2020

    The first level of my roguelike with randomly generated weapons is almost fully playable!

    Undo
  7. 17 Oct 2020
    Undo
  8. Retweeted
    14 Oct 2020
    Undo
  9. 12 Oct 2020

    Development is kinda slow, but I am excited that room generation/autotiling and weapon modifiers are almost fully in place! I hope to have a playable first level in around 2 weeks.

    Undo
  10. 11 Oct 2020

    I need some good synonyms for "Fists". Give me some and I'll put it in my game.

    Undo
  11. 27 Sep 2020

    Small brain, big dreams (I'm not talking about myself)

    Undo
  12. 26 Sep 2020
    Undo
  13. 24 Sep 2020

    Finally got a prototype of Potions/Guns with procedually generated Stats/Names to work in my roguelike shooter! This is what I was stuck on yesterday. What do you think?

    Undo
  14. 23 Sep 2020

    My last 6 hours were spent absolutely breaking my code before trying to repair it again. I am very frustrated.

    Undo
  15. 21 Sep 2020
    Undo
  16. 20 Sep 2020
    Undo
  17. 20 Sep 2020

    It's actually starting to look like a real game now! I'm very proud of the current Artstyle/HUD, but there's still little to no gameplay yet.

    Undo
  18. Retweeted
    15 Sep 2020

    Okay, is... out now on the PS4?! It's time to go to the Moon! 🍆

    Undo
  19. 10 Sep 2020

    Making progress on my prototype with Dungeon/Weapon Generation! (Not really working well yet but good enough so I can pretend it does)

    Undo
  20. 8 Sep 2020

    This is the next big project I'm working on. An ambitious roguelike with procedural weapons. Here is an early prototype with an inventory system aswell as some of the weapon generation in action! Doesn't look great, but that'll soon change!

    Undo

Loading seems to be taking a while.

Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.

    You may also like

    ·