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ProtonSquid's profile
Proton Squid
Proton Squid
Proton Squid
@ProtonSquid

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Proton Squid

@ProtonSquid

Stuck in a perpetual cycle of starting development on a new game before finishing the last.

proton-squid.itch.io
Joined March 2020

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    Proton Squid‏ @ProtonSquid 17 Sep 2020

    Inching ever closer to the release of Plunder Run! Here is a level for the third and final crypt. Think it might be my favorite one so far. #gamedev #indiedevpic.twitter.com/LWWhOb7cEF

    10:35 AM - 17 Sep 2020
    • 37 Retweets
    • 177 Likes
    • Placid Halls: Horror Roguelike Strongman Marco Buzzi Bigosaur vishnenko Dmitriy Sadovskiy hammza hammza Sinclair C Sébastien Bourgeois
    9 replies 37 retweets 177 likes
      1. HowardM‏ @RealUnrealVFX 17 Sep 2020
        Replying to @ProtonSquid

        Lode Runner flashbacks! :D

        0 replies 0 retweets 1 like
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      2. Samuel Tomé‏ @bySamuelTome 17 Sep 2020
        Replying to @ProtonSquid

        I feel like it's not obvious that the pillars and "ghosts" don't do anything and aren't solid, but other than that, this looks great! Love the tension!

        1 reply 0 retweets 1 like
      3. Proton Squid‏ @ProtonSquid 17 Sep 2020
        Replying to @bySamuelTome

        Thank you! And I have considered the pillar problem. Not entire sure how to fix it though. Was going to wait and see how play testers reacted to them before diving too far in.

        1 reply 0 retweets 1 like
      4. Show replies
      1. Bryn Findlay-Dykes‏ @BrynFD 17 Sep 2020
        Replying to @ProtonSquid

        Love the style!

        0 replies 0 retweets 1 like
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      1. Emory Graham‏ @eyedrinoxgames 17 Sep 2020
        Replying to @ProtonSquid @LabsSkull

        It looks cool! I like it.

        0 replies 0 retweets 1 like
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      1. Mark Broadbent‏ @retracement 17 Sep 2020
        Replying to @ProtonSquid @Chigley

        Nice! Lode runner meets bruce lee meets bubble bobble.

        0 replies 0 retweets 3 likes
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      2. Spacefish Games | MINES OF VOLANTIS‏ @SpacefishGames 18 Sep 2020
        Replying to @ProtonSquid @GamebotIndie

        Looks very well put together. How much time do you spend on designing a level?

        1 reply 0 retweets 1 like
      3. Proton Squid‏ @ProtonSquid 18 Sep 2020
        Replying to @SpacefishGames @GamebotIndie

        It varies. Usually it's an hour or two of actually putting the level together after I get an idea. But then over the next day or two I'll tweak things after playing through it a bunch of times.

        0 replies 0 retweets 2 likes
      4. End of conversation
      1. Fredrik Ramsberg‏ @FRamsberg 18 Sep 2020
        Replying to @ProtonSquid

        Looks great! Loderunner meets Montezumas revenge!

        0 replies 0 retweets 1 like
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      2. Fredrik Ramsberg‏ @FRamsberg 18 Sep 2020
        Replying to @ProtonSquid

        What platform is it for?

        1 reply 0 retweets 0 likes
      3. Proton Squid‏ @ProtonSquid 18 Sep 2020
        Replying to @FRamsberg

        At the moment, I plan to release it for Windows and Linux!

        0 replies 0 retweets 1 like
      4. End of conversation

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