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We're still alive! Sorry for keeping quiet, we're working on finally showing off the game again!
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Our friends just finished their UE4 game. Buy it while it's hot!https://twitter.com/TheSolusProject/status/740281833871581186 …
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We're still looking for more people to work with us! If your'e interested and want to learn with us, let's talk: cindersofthesimianpsyche
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We're always looking for new team members so if you're interested in making video games with us, just holler and we'll talk!
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We just published our first blog posts. Art Talk 01: http://goo.gl/L7YPHF Tech Talk 01: http://goo.gl/DMjXCO The site is still a WIP.
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The next big goal for the project is a in-game teaser trailer! Should be out in a not toooo distant future! :)
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Back home after some well needed vacation, time for some C++ again! Do you guys want something new to test soon over @
@UnrealEngine? ;) -
Fleshing out the algorithm for calculating time in the game so that we can add more functions as we need them later on.
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Drinking a beer and developing a game at the same time might be two of the best things there is at the same time :)
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Hmm, my laptop and UE4 ain't very good friends. I have wanted to work with some more bootstrap for a site, perhaps this is the right time!
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Back in the engine again after some vacation, starting to build a "Enviroment Handler" that will take care of the enviroment in-game.
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Trying to have some time off from the development, it's not going well. Trying to figure stuff out for the API, but at least I have a beer!
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Trying to figure out what level of performance our webservice will require. But I guess you can't get too much speed ;)
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With almost 50 km² of THICK vegetation, anything we can do to optimize foliage is a big priority. I'm really impressed by
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Trying to make the webservice simple to use, but it's hard getting all the security in there without harming the user experience too much.
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Just realized that the menu I have spent many hours fixing won't be able to do what I want. Have to start from scratch again I guess :(
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35+ Landscape layers now. Starting to get hard to manage, but it's absolutely needed for covering such a huge map with interesting ground.
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ER-diagrams is actually really useful when designing databases. Never thought that they would be when working with them back in school ;)
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Perfectionists are not shipists.
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Project: Redfield followed Frankyツ, The Solus Project, HacknPlan and 13 others
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@FrankieGamingTV
A French Gamer / Always Positive When It Comes To YouTube and Games / my email : frankiegamingtv@gmail.com
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@TheSolusProject
A first person exploration/adventure game set on a mysterious alien planet, developed in
@UnrealEngine http://bit.ly/SolusSteam http://bit.ly/SolusXboxOne
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Project: Redfield
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Tim Sweeney