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ProgrammerWorld's profile
Programmer World
Programmer World
Programmer World
@ProgrammerWorld

Programmer World

@ProgrammerWorld

Joined February 2010
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    Previous Tweet
    Programmer World ‏@ProgrammerWorld 18 Jun 2015

    How Crash Bandicoot was fit into 2mb of RAMhttp://www.snsanalytics.com/Fco7y9 

    • Retweets 442
    • Likes 356
    • da cyber z0ne Milos Kaurin Beef Ent. Philip Manavopoulos Donald Allen IBookery Jorge Romeo Mark Thompson AppDesigners.de
    6:03 AM - 18 Jun 2015
    0 replies 442 retweets 356 likes
      1. Jonathan ‏@RenkoQC 18 Jun 2015

        @ProgrammerWorld @michaellarouche C'est de la programmation à un tout autre niveau sa...

        0 replies 0 retweets 1 like
      2. Michaël Larouche ‏@michaellarouche 18 Jun 2015

        @RenkoQC Compte-toi chanceux d'avoir ta belle JVM magique :P

        0 replies 0 retweets 0 likes
      3. View other replies
      4. Jonathan ‏@RenkoQC 18 Jun 2015

        @michaellarouche et les programmeurs .NET ont le CLR. On est gâtée à notre époque..

        0 replies 0 retweets 0 likes
      5. Michaël Larouche ‏@michaellarouche 18 Jun 2015

        @RenkoQC Vous autres pis vos VM magiques, je retourne avec mon new/delete hédashou malloc/free

        0 replies 0 retweets 0 likes
      6. Jonathan ‏@RenkoQC 18 Jun 2015

        @michaellarouche Essaye tu de faire ton élitiste jerk toi ? :p Au moins, je peux pas pointer en dehors de la plage mémoire moi :p

        0 replies 0 retweets 0 likes
      7. Michaël Larouche ‏@michaellarouche 18 Jun 2015

        @RenkoQC Ça fait partie du fun :P

        0 replies 0 retweets 0 likes
      8. View other replies
      9. Jonathan ‏@RenkoQC 18 Jun 2015

        @michaellarouche Ca doit être fou devoir faire ce genre de micro-gestion... T'es patient...

        0 replies 0 retweets 0 likes
      10. Michaël Larouche ‏@michaellarouche 18 Jun 2015

        @RenkoQC Je l'ai fait pour Curses sur Vita, mais c'est pas hardcode comme sur PS1. Juste allouer les textures dans la bonne région de RAM

        0 replies 0 retweets 0 likes
      11. Show more
      1. Vernier Gratien ‏@VernierGratien 18 Jun 2015

        @ProgrammerWorld @ElevalX "stuffing data into the lower two bits of pointers" x)

        0 replies 0 retweets 0 likes
      2. Xavier Tissot ‏@ElevalX 18 Jun 2015

        @VernierGratien @ProgrammerWorld en même temps c'est pas con si les pointeurs font 4 bytes et que ta mémoire ne dépasse pas les 2MB :p

        0 replies 0 retweets 0 likes
      3. Vernier Gratien ‏@VernierGratien 18 Jun 2015

        @ElevalX je serai curieux de voir comment ils font ça pour segmenter des data segmenter par 2b et les reconstruire après

        0 replies 0 retweets 0 likes
      4. Xavier Tissot ‏@ElevalX 18 Jun 2015

        @VernierGratien a coup de masks

        0 replies 0 retweets 0 likes
      5. Vernier Gratien ‏@VernierGratien 18 Jun 2015

        @ElevalX C'est pas c++11 only ça ?

        0 replies 0 retweets 0 likes
      6. Xavier Tissot ‏@ElevalX 18 Jun 2015

        @VernierGratien variable & mask; ca existe depuis le C ça :p

        0 replies 0 retweets 0 likes
      7. Vernier Gratien ‏@VernierGratien 18 Jun 2015

        @ElevalX Ah je croyais que tu parlais de bitmask x)

        0 replies 0 retweets 0 likes
      8. Xavier Tissot ‏@ElevalX 18 Jun 2015

        @VernierGratien bah c'est de ça dont je parlais :p

        0 replies 0 retweets 0 likes
      9. Show more
    1. David Edward Clark ‏@davidedwardc 18 Jun 2015

      @ProgrammerWorld @jonikorpi incredible

      0 replies 0 retweets 1 like
    2. slapmap ‏@back2cccp 18 Jun 2015

      @ProgrammerWorld @Youdaman "how did win95 fit on ~60 MB and perfectly worked on 8 MB ram"

      0 replies 0 retweets 1 like
    3. Dale Nunns ‏@dale_nunns 18 Jun 2015

      @ProgrammerWorld @ID_AA_Carmack the full story of the making of Crash Bandicoot has tons of interesting info in it.http://all-things-andy-gavin.com/video-games/making-crash/ …

      0 replies 1 retweet 0 likes
    4. Ken Rogoway ‏@RogueProgrammer 18 Jun 2015

      @ProgrammerWorld @ID_AA_Carmack reminds me of fitting Crisis Mountain in an 8K ROM to play on a VIC-20. The good old days...

      0 replies 0 retweets 0 likes

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