First off: These are my opinions. They do not represent the opinions of my coworkers or my employer. They are also not all negative opinions. I'm not trying to piss on anybody's parade. But I keep seeing the same problems pop up over and over, maybe you should hear me out.
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And I don't blame the artists. No one taught them software engineering, computer science or whatever else they need to build this stuff for the long term. It's not like an art program goes into the depth required to solve this problem (or even could go that deep).
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But I keep thinking of how Monet made his own paintbrushes. Most of the great artists made their own paints, their own tools. Lots of them still do. I feel like there's a commitment to craft that's just missing in digital art that is present in so many other media.
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And maybe it's because it's so much more complicated, or at least it seems so (I question whether it actually is). Maybe it's because technology design is (usually) practiced with short-term goals in the commercial sector, and that's all we have to learn from.
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But seriously, if you want your artwork to last more than a couple of years you need to start thinking about this stuff. You need to start thinking about whether or not the work you create will be broken by a security patch in 6 months or will comically speed up on a faster CPU.
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I'm not even trying to be critical of your work. I want it to last. I want people to see it. I want people to see it for generations to come. Right now, it's disappearing. You're disappearing it. We can't stop it. We're trying. Help us out.
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Anyway, enough diatribe, how about some guidelines: - Don't use a web browser, any web browser. - Does that mean don't use Javascript? Maybe. - Don't tie anything to machine performance. USE EXPLICIT TIMING MECHANISMS.
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- Don't use the latest programming language, whatever it is. Use the boring, stable thing that's widely supported. Enterprise software will require it to function for years so we'll have resources to keep it going. - Same thing with hardware
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Document the hell out of your work. Describe it in great detail. Record video of it. Give us as much reference material as is humanly possible so we can know your intent. Sometimes, the only way to make art work is to rebuild part of it. If we know the target, we can hit it.
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If we don't know what you originally wanted, we either: A) Won't show it ever again or B) Will change it while trying to make it work
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Again, none of this is meant to be a criticism of the artists in question. Think of it as an intervention. We want your work to live on. That's why we acquire it. Help us make that possible.
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Kraj razgovora
Novi razgovor -
Čini se da učitavanje traje već neko vrijeme.
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