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We’ve got visitors from the
@Xbox mothership visiting us@TheInitiative today, so I’m rocking the@VANS_66 customs in#Xbox colors.#sneakers#peekers#kicks#sicks#footwear#dontstarepic.twitter.com/lLUR4cOUjz
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I think the coolest
#gamedevjob is#vfx artist. If I ever quit being a designer, that's what I' want to become. If you're lucky enough to already be one and want to work with an experienced, plucky team@TheInitiative@Xbox, hit us up.



#santamonicahttps://careers.microsoft.com/us/en/job/777709/Lead-VFX-Artist …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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(This is aimed at people I know personally here who aren't on other social media. Thanks!)
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We're looking for a nanny again for the 9-yo in LA. Generally 3pm - 6 / 7pm M-W (Th and Fr are possible). Add'l hours almost always available. Mostly shuttling her around, feeding, and keeping her vaguely out of danger. School is Encino, home Sherman Oaks, so someone around SFV
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Drew Murray proslijedio/la je Tweet
I'm always amazed by how good game development is like stone soup. "Here's this crap thing I did." "Oh, I'll add this tweak." "Well, if we just add a little art." "Huh, I bet it would work better with these numbers..." And then it is like "Whoa! So good!"
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Also, I apologize for making fun of other places's weather. A cold front came in last night and it's
freezing
at 55-degrees in Santa Monica @TheInitiative, and it's really windy, and there are a couple wispy clouds, and it seems like we're in a living nightmare. Send help.
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Is there anything more beautiful than the real-time magic of designers, engineers, and animators working together? We're looking for a Lead Gameplay Animator and Senior Gameplay Animator
@TheInitiative@Xbox to help us and@AnimationMerc create that magic!https://initiativegaming.com/careers/Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Drew Murray proslijedio/la je Tweet
down 10 ... until patricia lockwood left the room, put in a pair of earplugs, and began reading sidney lumet’s making movies
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Just remembered I had a nightmare last night that someone from
@TheInitiative@Xbox was pushing me to wear a pair of@VANS_66 that I wasn't feeling, and it was really stressful, y'all.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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/le sigh. MecMuffin, waffle, profiteroles, and two Aperol Spritzes. /le sighpic.twitter.com/T4TYHKukzh – mjesto: Petit Trois
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Any of y'all who liked
#hellblade or#godofwar who haven't read@brianwood's#Northlanders should do yourself a favor and check out these cold, brutal stories from the North. Really great stuff.pic.twitter.com/nANBNaFSw3
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Can't wait for
#hellblade2, I'm excited to see what NT does with a larger team. I hope they work on making a wilder experience and keep trying more offbeat mechanics while staying tight to the core experience and don't let the game bloat.#senuaPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
My biggest quibble was not having more control over the camera during combat. Maybe intentional to
@NinjaTheory's concept of the experience, but I found it frustrating a few times in big combats where I felt like I was fighting enemies off-screen more than on.Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Did some very cool things with vision and your ability to see things (or not), and some really unique mechanics/challenges that relied on audio. Love that they spent effort pushing these innovative experiences instead of doing more of what I see in every action-adventure game.
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