Drew Murray

@PlaidKnuckles

Design Director at The Initiative. Husband. Dad. I’ve made games like Sunset Overdrive, Ratchet & Clank, and Resistance. I ❤️ LA

Sunny Los Angeles, California
Vrijeme pridruživanja: ožujak 2015.

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  1. We’ve got visitors from the mothership visiting us today, so I’m rocking the customs in colors.

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  2. I think the coolest is artist. If I ever quit being a designer, that's what I' want to become. If you're lucky enough to already be one and want to work with an experienced, plucky team , hit us up. 🎇🧨💥❄️

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  3. prije 12 sati
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  4. prije 17 sati

    (This is aimed at people I know personally here who aren't on other social media. Thanks!)

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  5. prije 17 sati

    We're looking for a nanny again for the 9-yo in LA. Generally 3pm - 6 / 7pm M-W (Th and Fr are possible). Add'l hours almost always available. Mostly shuttling her around, feeding, and keeping her vaguely out of danger. School is Encino, home Sherman Oaks, so someone around SFV

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  6. prije 19 sati

    Look at those clouds!! The apocalypse!!

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  7. prije 19 sati
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  8. prije 20 sati
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  9. proslijedio/la je Tweet
    prije 20 sati

    I'm always amazed by how good game development is like stone soup. "Here's this crap thing I did." "Oh, I'll add this tweak." "Well, if we just add a little art." "Huh, I bet it would work better with these numbers..." And then it is like "Whoa! So good!"

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  10. prije 20 sati

    Also, I apologize for making fun of other places's weather. A cold front came in last night and it's 🥶freezing❄️ at 55-degrees in Santa Monica , and it's really windy, and there are a couple wispy clouds, and it seems like we're in a living nightmare. Send help. 🚑

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  11. prije 20 sati

    Is there anything more beautiful than the real-time magic of designers, engineers, and animators working together? We're looking for a Lead Gameplay Animator and Senior Gameplay Animator to help us and create that magic!

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  12. proslijedio/la je Tweet
    3. velj

    down 10 ... until patricia lockwood left the room, put in a pair of earplugs, and began reading sidney lumet’s making movies

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  13. 3. velj

    Just remembered I had a nightmare last night that someone from was pushing me to wear a pair of that I wasn't feeling, and it was really stressful, y'all.

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  14. 2. velj
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  15. 2. velj
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  16. 2. velj

    /le sigh. MecMuffin, waffle, profiteroles, and two Aperol Spritzes. /le sigh – mjesto: Petit Trois

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  17. 2. velj

    Any of y'all who liked or who haven't read 's should do yourself a favor and check out these cold, brutal stories from the North. Really great stuff.

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  18. 2. velj

    Can't wait for , I'm excited to see what NT does with a larger team. I hope they work on making a wilder experience and keep trying more offbeat mechanics while staying tight to the core experience and don't let the game bloat.

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  19. 2. velj

    My biggest quibble was not having more control over the camera during combat. Maybe intentional to 's concept of the experience, but I found it frustrating a few times in big combats where I felt like I was fighting enemies off-screen more than on.

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  20. 2. velj

    Did some very cool things with vision and your ability to see things (or not), and some really unique mechanics/challenges that relied on audio. Love that they spent effort pushing these innovative experiences instead of doing more of what I see in every action-adventure game.

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