Pixel Game Maker MV

@PixelGameMaker

The latest entry in the Maker series is finally here! Release your imagination and build your ideal game without the hassle. NOW on Steam!

Steam
Vrijeme pridruživanja: lipanj 2018.

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  1. "Maybe because of the popularity of Super Mario Bros., most players proceed to the right. If you want to flip this, you can add something to the right side that makes the player think "going in that direction is too dangerous."."

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  2. 3. velj

    Check out the games currently in development with with this showcase video made by ! We are so proud and happy! Good job everybody!! 😊

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  3. 2. velj

    "It’s important to put real bad guys in places the player will only visit once. The player will think “this area looks hard to beat” = “once I clear it, there’s gonna be something special waiting”."

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  4. 1. velj

    "La-Mulana is also a “puzzle-adventure” game. As players would be spending time wandering around in the same places, I decided to configure the lower-tier enemies in such a way that they could be easily taken down."

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  5. 31. sij

    "The term “climax” mean the events, important items, boss fights, etc. It is important to make sure that these climaxes aren’t completely “hidden”; the player should think “At some point, I’m gonna get there”."

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  6. proslijedio/la je Tweet
    29. sij

    'Change Object' runtime action in allows you to permanently change (transform) an object into another object during game play!

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  7. 31. sij
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  8. 30. sij

    "Action-exploration games generally take longer to play than straight-up action games, so I have to think about things like where I’ll put the climaxes, how many I’ll have, etc. ."

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  9. 29. sij

    "I also whip up a map for testing. A test map is really simple: it’s one screen, with just walls and a floor, where you can test out the player-character’s movements and tentative implementation of objects, etc."

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  10. 28. sij

    "Ideally, it’s best to think up all the fundamental basics and features of your action game, and then work out what sort of stages you want to create at the very beginning of the development process."

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    Need in-between animations but don't wanna do it from scratch? Need to fill out frames? Use the Interpolation options in the Animation Tools! ||||||||||||

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  12. 27. sij

    "The first pillar for building the foundation for an Action Game is the completion of the player-character. Without having set abilities for the player-character, you shouldn’t be able to create the map."

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  13. 27. sij

    To celebrate the Lunar New Year Sale, we would like to continue our series with the creator of La-Mulana and La-Mulana 2, Takumi Naramura !

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  14. 27. sij

    For the Lunar New Year Sale, is 50% off!! Don't miss your chance 😄

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  15. proslijedio/la je Tweet

    For all the pixel artists out there, I def recommend trying out Pixel Game Maker Challenge! No programming experience needed to make a game and a big prize on the line, not that that's important.😁 It's a great intro to making games if you are interested.

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  16. 23. sij

    Have you already filled out the questionnaire? We will close it on Monday (JST)!

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  17. proslijedio/la je Tweet
    22. sij

    Besides RPG Maker, the parent company Kadokawa also creates , focusing on platformers and top-down action games. 1.0 got released a few months ago and there's a competition to create games with it till end of March. Details on the blog:

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  18. 23. sij
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  19. 22. sij

    🚨NEW (mini) update!🚨 Version 1.0.3.2 has now been released. Click the link below to see what changes in !

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  20. 21. sij
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