This phenomenon isn't confined to video games. Online recipes now for some reason come with five paragraphs of backstory before the ingredient list. Superhero movies make us endure flashbacks to childhood by a dude who can fly. But video games are where it's most jarring.
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Kind of surprised Hollywood hasn't yet made "The Maltese Falcon: Origins," tracing the troubled life of the craftsman of the legendary bird as he fought to help his uncle overcome a crippling addiction to laudanum. "This summer... behind every MacGuffin... there is a story"
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Maybe
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There'd also be a sequel giving the aliens justifications for their actions and making a sympathetic villain. I would like it.
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There are still plenty of puzzle games for people who don't want to buy into a narrative arc, meanwhile the bar for a meaningful experience in immersive sims has gone up, to include emotion. I think it's positive.
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King’s quest.
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Changing my answer. Donkey Kong.
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early 2000s (ffX, MGS 2/3) established gratuitous cutscenes as the norm. i'd say that heavy handed emotional stuff was becoming common by 2010. consoles really sold that "it's like an action movie" cinematic narrative stuff. by 2013 and The Last of Us, it became the ideal
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oh no, not video game telling stories. god forbid a medium develops new capabilities over time.
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If I wanted storytelling I would watch a movie. I want to shoot things.
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