Peter Shirley   

@Peter_shirley

Former IndianaU, CornellU, UUtah, Rayscale, PurityLLC. Now Nvidia. .

Salt Lake City, UT
Vrijeme pridruživanja: srpanj 2011.

Tweetovi

Blokirali ste korisnika/cu @Peter_shirley

Jeste li sigurni da želite vidjeti te tweetove? Time nećete deblokirati korisnika/cu @Peter_shirley

  1. proslijedio/la je Tweet
    prije 6 sati

    hope everyone enjoyed using my caucus app. Was my first time developing an app, lots of fun.

    Poništi
  2. proslijedio/la je Tweet
    prije 19 sati

    Today is a big day for : we’re one of the network grantees from . I can’t begin to explain how excited I am for the next two years and beyond. As parents, we will find treatments for and we’re much stronger if we work together.

    Poništi
  3. proslijedio/la je Tweet
    20. sij 2019.

    My CUDA accelerated version of 's Ray Tracing in One Weekend is finished. 😀 You can also build the CPU-only version, I plan on keeping both versions alive in one source, see . See video at:

    Poništi
  4. I have a working solar panel on that table... probably need to rethink placement

    Poništi
  5. These birds were my biggest pleasant surprise moving to Utah decades ago. I have never gotten tired of them.

    Poništi
  6. proslijedio/la je Tweet
    3. velj

    NVIDIA is hiring PL and compiler researchers for deep learning and domain specific languages in Seattle. compiler-jobs@nvidia.com

    Poništi
  7. proslijedio/la je Tweet
    3. velj
    Odgovor korisnicima

    FYI, Yoda was quite clear about this. “Once you start down the dark path, forever will it dominate your destiny, consume you it will.”

    Poništi
  8. proslijedio/la je Tweet
    2. velj

    Just finished implementing a ray tracer from scratch after working through "Ray Tracing in One Weekend" by Here's the result:

    Prikaži ovu nit
    Poništi
  9. proslijedio/la je Tweet
    10. stu 2019.

    No other textbook, and possibly no other book, will ever have a better opening paragraph than Goodstein's "States of Matter":

    Prikaži ovu nit
    Poništi
  10. proslijedio/la je Tweet
    31. sij

    Bird head stabilization is remarkable (and we did our research 😀)

    Poništi
  11. proslijedio/la je Tweet
    31. sij

    . is the only place crazy enough to conceive of rendering 4K 60+ Hz graphics at home by running a neural network for every frame. DLSS: Trained in , running on the Tensor Cores in RTX GPUs, redefining graphics with AI. And we’re just getting started!

    Poništi
  12. proslijedio/la je Tweet
    31. sij

    I'll be presenting our new ideas from NVIDIA research for high quality, high speed graphics powered by the cloud Friday 3pm @ GDC2020

    Poništi
  13. proslijedio/la je Tweet
    31. sij

    Nice blog entry from a coworker in our Devtech team - how to best use perf events for game optimization.

    Poništi
  14. proslijedio/la je Tweet
    30. sij
    Tweet je nedostupan.
    Poništi
  15. proslijedio/la je Tweet
    27. sij

    If you want to learn more about how this was achieved, check out my Siggraph talk from last year:

    Poništi
  16. proslijedio/la je Tweet
    30. sij

    I’m in Morgan’s group and looking for PhD interns to work on esports in particular so if you’re interested in esports, you’re also welcome to ask me questions or send me your info. DMs open or jspjut@nvidia.com

    Poništi
  17. proslijedio/la je Tweet
    30. sij
    Odgovor korisnicima

    We don't require a specific degree for any position. Anyone who can solve hard problems, publish scientific papers on them, give public talks, and transfer the technology to product groups is valued regardless of where they acquired those skills.

    Poništi
  18. proslijedio/la je Tweet
    31. sij

    NLP folks and other academics, is there a reference management software that lets you do regexp through your PDFs? Something easier to use than bash

    Poništi
  19. proslijedio/la je Tweet
    30. sij

    I'm now hiring full-time scientists and PhD interns at NVIDIA Research. Work on perceptual rendering, esports, and cloud/split rendering using your CS/EE with game, network, ray tracing, ML, or human vision expertise! DM or email me: mcguire@nvidia.com

    Poništi
  20. proslijedio/la je Tweet
    30. sij

    Finished "Raytracing in One Weekend" today! I had already written a small raytracer (shown on the right) myself but this blew that one out of the water completely. Can't recommend it enough. I'll probably try to add emissive materials next. Either that, or go on to the next book.

    Poništi

Čini se da učitavanje traje već neko vrijeme.

Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.

    Možda bi vam se svidjelo i ovo:

    ·