Peter Shirley

@Peter_shirley

Researcher at NVIDIA. Ray tracing religious zealot.

Дата регистрации: июль 2011 г.

Твиты

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  1. Закрепленный твит
    26 авг. 2018 г.

    Steve was the ultimate mensch and fixed my github for the ray tracing minibooks and cleaned up the copyright stuff. Also added info about the books and pointers to them. Thanks Steve! Please let me know if you have any trouble with it.

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  2. ретвитнул(а)
    3 часа назад

    I'm trying to make an open source Visual Studio Code language extension for the also-open source "PyxlScript" language (which is very close to Python) for . I've coded it but can't figure out how to package it. Anybody want to take this over as a volunteer or for pay?

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  3. ретвитнул(а)
    5 часов назад

    My latest "cellular forms" experiments, inspired by Andy Lomas' paper.

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  4. ретвитнул(а)
    10 часов назад

    Hi, I'm looking for full-time work! I’m a VR interaction designer+developer skilled in Unity. I’ve just graduated from CMU’s Interaction Design Master’s program, & I’m esp. interested in VR prototyping, hand UI, & authoring environments. Ready to move!

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  5. ретвитнул(а)
    9 часов назад

    Neural connections between the medial prefrontal cortex and the amygdala (emotions). Green is to the amygdala. Purple is from the amygdala. This is not an illustration. It's imaging of actual brain tissue by Mike Bienkowski () & . Incredible...

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  6. ретвитнул(а)
    9 часов назад
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  7. ретвитнул(а)
    20 часов назад

    Some rejections seen by a Turing Award Winner only 9 years ago. The best researchers know to persevere.

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  8. ретвитнул(а)
    26 июн.

    The recordings of the talks for our CVPR 2019 tutorial on DL for content creation are now live! Check them out on the tutorial webpage:

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  9. ретвитнул(а)
    23 часа назад

    I left Microsoft for NVIDIA exactly because, as display driver lead at Microsoft, I worked with all GPU vendors and I knew NVIDIA was good at software. Very few hardware companies are.

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  10. ретвитнул(а)
    26 июн.
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  11. ретвитнул(а)
    25 июн.

    First test of virtual production with real-time ray tracing in and . The director with the tablet has a live camera into the virtual world with live characters.

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  12. ретвитнул(а)
    26 июн.

    "Nvidia has more software engineers than hardware engineers. A GPU is a lot more than just a chip. It gets good performance through amazing compilers, libraries, frameworks, and applications.” Learn more about Bryan Catanzaro ’s work at :

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  13. ретвитнул(а)
    26 июн.

    We are hiring senior rendering engineers to join the 3D team at Adobe.

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  14. ретвитнул(а)
    26 июн.

    Dynamic Ocean Shader , key feature : wave control / exponential fog / sss / refraction / foam / surface and flow detection

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  15. ретвитнул(а)
    25 июн.

    Fun weekend project: Just built myself a little at-home desktop ray tracing box ... and other than the cards, that entire thing cost me way less than $1k.... uiiiii.

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  16. ретвитнул(а)
    25 июн.

    I'm excited to release the source code of the I3D 2019 paper Real Time Rendering with Lighting Grid Hierarchy today, one month after the conference. Pull requests are welcomed!

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  17. ретвитнул(а)
    25 июн.

    At last, just finished last book of 's mini books. The last book has a really good introduction to the math required to make a better ray tracing renderer. Thanks for creating really good books! I still need to figure out why my reflected rays on sphere looks off.

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  18. ретвитнул(а)
    24 июн.

    I'm interviewing an Engineer for a hire, for the first time ever. Any general tips, and questions I should not miss? Please advise :)

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  19. ретвитнул(а)
    24 июн.

    me showing people my code

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  20. ретвитнул(а)
    24 июн.

    Researchers per million people. Israel: 8250 South Korea: 7113 Japan: 5210 Germany: 4893 Canada: 4552 Australia: 4539 UK: 4430 US: 4313 France: 4307 Russia: 2979 Spain: 2732 Malaysia: 2274 Italy: 2131 Turkey: 1216 China: 1206 Brazil: 881 India: 216 Indonesia: 89 (World Bank)

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  21. ретвитнул(а)
    24 июн.

    Paste With Formatting

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