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righto lads, here's the master-proof sprite for the Mark IV. However, I'm not sure how to animate the treads, anyone got any ideas for how animate in
#spritestack? (hi-def is top row).#pixelart#voxels#voxelart#tank#ww1pic.twitter.com/Jqf0HEid16Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Working on the last detail gubbins, then we're going to try animating tracks. Behold the siege-breaker, the trench undertaker - the British Mk IV tank. Made in
#spritestack#WW1#pixelart#voxelart#tank#gamedevpic.twitter.com/Jsc3fpOjwSHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
At my wife’s hometown in South China, ready for them New Years like; (Sound warning)
#lunarnewyear2020#ChineseNewYear
pic.twitter.com/6Sufe7WnxwHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
while on flight for vacation, I was able to work in some
#spritestack time; only a preview for now, but its about 3/4 done.#pixelart#voxelart#tanks#WW1pic.twitter.com/cWadws56HyHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
PeterWR proslijedio/la je Tweet
And there it is, just zipped up Beta 1.0.0 and sent it out to my friendly neighborhood testers for a week or so of final checks. Finally, here's a fun throwback image from 2016 to compare!
#gamedev#indiedev#mecha#mechwarrior#Retro#ThrowbackThursdaypic.twitter.com/aiNlxuJ2t3
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nothing special, just reminiscing about amazing old flight games. ENTER YOUR NAME, PILOT. https://www.youtube.com/watch?v=7OcZPYmrWXg …
#StarWars#flightsimHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
as an
#indiedev, yes; my world is fire and bits.https://twitter.com/Polygon/status/1216820191574872064 …
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PeterWR proslijedio/la je Tweet
Expecting to make code freeze this Wednesday for the Open Beta (Feb 4th), starting to feel a tad excited. I added a charge meter for your Ram-Shocks so you know when to smash-and-stomp. Second picture shows what's really left for Open Beta-not much.
#uidesign#gamedev#indiedevpic.twitter.com/vrLXG03i1S
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PeterWR proslijedio/la je Tweet
Lets see; we've got the intro animatic functioning, fixed a bug in the save-file and unlock systems. Oh, also setup the itch-io page, getting it ready for go-live. Yes, I think we're on our way to
#beta.#indiegames#IndieGameDev#mechapic.twitter.com/SlZwPIiNSy
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last sprite for this weekend,
#spritestack is a fantastic little tool for your voxel-esque visions! I plan on converting the entire ship-set of my old space game to this standard.#voxelart#pixelart#gameart#spaceship#NASApic.twitter.com/AcOE2tGYkSHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
1. take concept art from many years ago. 2. find really fun sprite tool a few days ago. 3. ????? 4. (maybe winning?)
#spritestack#voxelart#pixelart#gameartpic.twitter.com/tFWJxmp0gO
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Some more
#spritestack, did I mention the UI is fluid?#pixelart#voxelart#gameart#scifiartpic.twitter.com/TtWVirnv2EHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
First past the...post...for 2020 - I made a
#Patreon page https://www.patreon.com/orbitalyards first up is a neat little tank#pixelart I made using#spritestack , enjoy!Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Last post for 2019, been playing around with
#spritestack and threw this together in a few hours. So far I've been enjoying the tool, very easy to get started! Happy New Years, all!#NewYears2020#pixelart#voxelart#indiegamespic.twitter.com/qOrbyliFQRHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Listening to the Tiberian Sun OST and playing around with a new tool I purchase.
#spritestack#voxelart#spaceartpic.twitter.com/J9M7zpd0MM
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what's going to hit first - 1k commits....or releasing Open Beta 1.0.0
Seems like we're close to both.
https://github.com/Subject9x/battleMETAL …
#github#indiedevHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Big brain talk when you realize your game is ready for open beta, you’ve covered as much edge-casing as you can.pic.twitter.com/JY1ZK0PyK1
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when your beta testers start reporting them bugs.
#programmerhumor#gamedevelopmentpic.twitter.com/fXv9B3mLf7Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
That feeling when you have to push the release back 1 month but assure yourself its just for 2 items...just for those 2 items, nothing else...pic.twitter.com/l8Fzwbyesh
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When your project is derailed for 5 days because of undocumented .spawnflag variables being operated on in the game engine contrary to 90% of the scripting layer vars not really acting like this. "A necromancer should know better!"
#programminglife#quake#darkplacesenginepic.twitter.com/vLsFQ1BGwY
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