PeterWR

@PeterWR5

Programmer, Historian, artist out of New England. One-man-army maker of the mech game, battleMETAL

Vrijeme pridruživanja: siječanj 2019.

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  1. 28. sij

    righto lads, here's the master-proof sprite for the Mark IV. However, I'm not sure how to animate the treads, anyone got any ideas for how animate in ? (hi-def is top row).

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  2. 27. sij

    Working on the last detail gubbins, then we're going to try animating tracks. Behold the siege-breaker, the trench undertaker - the British Mk IV tank. Made in

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  3. 24. sij

    At my wife’s hometown in South China, ready for them New Years like; (Sound warning)

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  4. 19. sij

    while on flight for vacation, I was able to work in some time; only a preview for now, but its about 3/4 done.

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  5. proslijedio/la je Tweet
    16. sij

    And there it is, just zipped up Beta 1.0.0 and sent it out to my friendly neighborhood testers for a week or so of final checks. Finally, here's a fun throwback image from 2016 to compare!

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  6. 16. sij

    nothing special, just reminiscing about amazing old flight games. ENTER YOUR NAME, PILOT.

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  7. 14. sij
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  8. proslijedio/la je Tweet
    14. sij

    Expecting to make code freeze this Wednesday for the Open Beta (Feb 4th), starting to feel a tad excited. I added a charge meter for your Ram-Shocks so you know when to smash-and-stomp. Second picture shows what's really left for Open Beta-not much.

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  9. proslijedio/la je Tweet
    11. sij

    Lets see; we've got the intro animatic functioning, fixed a bug in the save-file and unlock systems. Oh, also setup the itch-io page, getting it ready for go-live. Yes, I think we're on our way to .

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  10. 6. sij

    last sprite for this weekend, is a fantastic little tool for your voxel-esque visions! I plan on converting the entire ship-set of my old space game to this standard.

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  11. 5. sij

    1. take concept art from many years ago. 2. find really fun sprite tool a few days ago. 3. ????? 4. (maybe winning?)

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  12. 4. sij
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  13. 1. sij

    First past the...post...for 2020 - I made a page first up is a neat little tank I made using , enjoy!

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  14. 1. sij

    Last post for 2019, been playing around with and threw this together in a few hours. So far I've been enjoying the tool, very easy to get started! Happy New Years, all!

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  15. 30. pro 2019.

    Listening to the Tiberian Sun OST and playing around with a new tool I purchase.

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  16. 30. pro 2019.

    what's going to hit first - 1k commits....or releasing Open Beta 1.0.0 🧐 Seems like we're close to both.

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  17. 29. pro 2019.

    Big brain talk when you realize your game is ready for open beta, you’ve covered as much edge-casing as you can.

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  18. 21. pro 2019.

    when your beta testers start reporting them bugs.

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  19. 19. pro 2019.

    That feeling when you have to push the release back 1 month but assure yourself its just for 2 items...just for those 2 items, nothing else...

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  20. 9. pro 2019.

    When your project is derailed for 5 days because of undocumented .spawnflag variables being operated on in the game engine contrary to 90% of the scripting layer vars not really acting like this. "A necromancer should know better!"

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