Imagine a game where you have a dog, you have to find (and trust) other players to look after your dog when you're not playing the game.
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I once gave my mom instructions to take care of my Seaman while I was away for a couple days.
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imagine a field of infinite pet cemeteries, expanding into all directions.
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all fine until the moment some technical issue pops up and you fail to care for their dog so they take revenge on yours.
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ooh, either they'll play longer or be forced to be more trusting, win-win!
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how about: you are a dog, who must find an NPC to watch you or another player to take over while you're not playing?










