Why are games made to be completed in our lifetime? Imagine a game that asks players to pass it down to younger generations to complete?
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"After five generations of testing, the results are in. There are still three bugs." "I see. I will contact the Design Clan."
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Because it's practically impossible to create that much content in a game without it being an immensely repetitive grind.
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Even if that problem was solved, someone would still play it.
1k hours, 5k hours or even 10k hours could very well be done-
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