Imagine a game where you play a dog. Your beloved master gets depressed following a tragedy, they slowly turn into the final boss.
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will the strength of the final boss be based on how loyal the dog was to him during the game?
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does your affection despite the master's anger make him/her a milder boss at the end?
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I assume most of the game is the pet trying to use love and compassion to help its master.
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Imagine an entire game's mechanics is the character select. You pick based on looks/stats then see how they fare in the world
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Replace dog with horse and you basically almost have Shadow of the Colossus.









