Imagine a game mechanic that involves changing the volume of all/specific elements to your advantage?
Conversation
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That would be one hell of an evolution on the music game genre
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spikes on top of level bars. High notes make them shoot up and low retracts.
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Imagine trying to make a game not focusing so much realism that it was fun
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The movie tie-in licenses for Blow Out and The Conversation are probably available cheap.
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like making the music louder and moving objects through vibrations? I know... not that volume ;-)
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volume as in sound, or as buoyancy? A game where AI elements are controlled by near by sounds and silence sounds perfect fun.









