You create shops over a world map for adventurers to tool up. At night explore areas that require X then place merchants nearby to sell X
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that actually sounds a little too real, can see it being made.
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Or on a more devious level of play, creating a plague and then selling the solution with a huge mark-up
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Welcome to the X series.You have just described my X3: Reunion experience (only with spaceships rather than adventurers).
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Instead of a boss battle; will you send a merchant outside the final dungeon and will you fleece the hero?










