Imagine a game where the dev team hides among the players. Players must figure out who they are and fill in the credits to win.
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Bonus points for naming the babies born during production!
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or the devs were wandering around as trees and houses and the like, redesigning the level every moment and dropping presents.
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sounds like a good E3, PAX, Gamscon or TGS experiment. Think of it as live action play testing.
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if that is the development process and the game at the same time you can count me in
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How about a game where players compete with devs to do the best game mechanics balancing?










