I want to make a non violent war game in which you try to negotiate your way into counties to supply war victims with humanitarian aid.
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This may be my favourite of your many excellent tweets, good sir.
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Could do it as a tactical based gameplay but AI for fun negotiations isnt good enough.
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That would be amazing! You could have to earn respect (levelling up) in order to access diplomatic channels by accurate drops
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ça me rappelle le First Person Kisser de Will Wright au game design challenge de la GDC 2004!
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