What if there was a game where everyone in the same world were living in their own individual time?
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And all of them, at the same time, play different copies of Assassin's Creed set in different times.
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technicly we do that in real life since no one has the exact same mass we all live at different times 0_0
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the times can be densely spaced. If you're good and live to be 100 you get to see the first part of someone else's life.
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I've often wondered how to implement individual timelines (e.g. time travel, time slowing) in a realtime multiplayer game.









