How about a game where you control the UI to fool the NPC hero? Slyly adjusting stats when they are busy to adjust their mood appropriately.
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What about a god sim where the hero walks on his own and you need to drop objects to tempt him in different directions
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I've thought of a game where you are a minor deity looking for a mortal to champion your cause. I imagine it plays like that.
yeah like that, but I was thinking more fable-esque. Cool that the idea is out there though.


