I want to write a book and somewhere will be a clue on how to open a door in a game that I make in 20 years from now
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Makes me wonder what came first in MGS - the codec frequency on the boxart or the puzzle in the game.
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Or take a book that was written 20 years ago and decide a phrase or line within it is the clue to open a door in a game now.
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i only remember the important stuff my social memory is fucked... my masterplan memory consumes all else.
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Why not a game with a door that can only be opened witha a clue from a book you write in 20 years' time?
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I dreamt I was a superhero with telekinesis, but I could only shake small objects, enough to scare off very paranoid crooks
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You ever read Ernest Cline's "Ready Player One"? You should if you haven't. Your idea immediately reminded me of that book.








