Imagine a game that allows the player to decide when the game ends. Now imagine in addition to that, if the game also allowed the player to decide when the game begins
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The start button tends to begin the game when you want but where the game was already planning on starting. If the game start screen panned across a world map and when you pressed start also synched with where and what you started then it would work in Molydeux spirit
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so ocarina of time is 2 player, if you consider your mom popping the circuit breakers
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The real Peter molydeux just sees this account and goes "yeah that's good write that down"
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Some interactive fiction and hypertext works do allow the reader control.
Try Marc Saporta's Composition No. 1: A Novel On Cards
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