Imagine a 3rd person action adventure game where the more you engage in combat, the less intelligent you become, resulting in puzzles becoming more difficult to solve
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From repeated blows to the head, or a judgement call based on your decision to resort to violence?
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At the end you get an achievement for the violence route called "When all you have is a hammer..."
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That’s the Uncharted games, but with drinking. I was throwing back a few beers after work while playing Uncharted 3 and suddenly I was so hammered that I couldn’t figure out a basic line-up-some-weights puzzle. Kids, don’t drink…
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Hm, ironically, could result in people wanting harder puzzles to seek the violent route in the game?
Unless, maybe if it didn’t change which puzzles were available, only moving the harder ones to where the easier ones are, and locks you out of where harder ones would be?
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Like, maybe some areas are locked behind puzzles which, in the pacifist route, are the hardest puzzles, but in the violent route, are literally unsolvable (with the puzzle that is there in pacifist route is earlier in the violent route)
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If the game adapts to change the puzzles, it means we expect the *player* does not in fact get dumber. Does that mean we know this is is a false premise? If violence truly makes you less intelligent, the puzzles would naturally become harder to solve without changing the *game*
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So, most of the current titles?
They seem to me like a trite chore in which you follow the boss pattern, hit when it has its own moment of low guard/vulnerability, rinse & repeat for a few quarters of a hour to unlock some BS or just so that you can proceed.
So much fun, uh?
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