If a game has 'Fast Travel' it means the designers don't have much faith in their game. My new game is so constantly incredible that I'm introducing the world's first 'Slow Travel' system to help prolong the experience.
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Constant bullet time but you move at the same speed as the enemies
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For realism, my character has shitty knees like I have, and after walking for a while, it starts hurting like hell and walking hurts until you sleep it off.
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