Imagine a game that begins as fully procedural levels but progressively become less procedural the further you get into the game
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You mean Minecraft? The longer you play, the more of the world is designed, by you.
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But also because the endgame content human-made as well. Whereas the beginning is purely procedural.
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When you start, it is a fully randomized world, but each action made changes the rules governing the world gen as you proceed. The rules of the world remain consistent post initial encounter. But those rules only persist within each playthrough, resetting upon new game.
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