Imagine a game that centers around a family drama where the entire game is literally on rails. Each character moves around physical tracks that can only be adjusted during the night when everyone is sleeping
I need your help o guru. I am making a small political game called "Space Immigrants" it is just a space invaders clone but with a positive learning note about brotherhood. How can I push the player into not shooting the immigrants? I would like some "Undertale" vibe to this.