Imagine a game that centers around a family drama where the entire game is literally on rails. Each character moves around physical tracks that can only be adjusted during the night when everyone is sleeping
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I need your help o guru. I am making a small political game called "Space Immigrants" it is just a space invaders clone but with a positive learning note about brotherhood. How can I push the player into not shooting the immigrants? I would like some "Undertale" vibe to this.
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I believe the answer is out there somewhere and that you'll discover it. I love the principle of the project, keep me updated.
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Your idea reminds me of this short animated film:
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Imagine a game that simulates earth and the objective is to blow up the moon using only the tools you have available as a 40 year old housewife
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Hmm, I actually like this concept! It's sort of a creative take on groundhog day. Re-do the same family drama over and over, but instead of being the only variable yourself, you create the variation in everyone else.
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Expanding on it, it could be like an Alice in Wonderlands-esque theme where a child tries to emotionally resolve family drama by going into this fantasy where they control every variable in this way.








