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I need your help o guru. I am making a small political game called "Space Immigrants" it is just a space invaders clone but with a positive learning note about brotherhood. How can I push the player into not shooting the immigrants? I would like some "Undertale" vibe to this.
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Hmm, I actually like this concept! It's sort of a creative take on groundhog day. Re-do the same family drama over and over, but instead of being the only variable yourself, you create the variation in everyone else.
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