Imagine a game where along the way, characters are often checking in and asking what you would consider to be a satisfying ending for the game. When the game ends, you'll know what to expect and avoid any disappointment.
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Or a game where the start is actually the ending so the first hour of gameplay you complete the game but still have to do the journey to get there after.
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That’s when I ask the other characters “no, no...what ending would make YOU happy?”
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Imagine is the the player decides the outcome of the game himself, love unpredictability :)









