Raytracing would establish the timeline for each pixel 
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That gives me an idea. In all games, pixels are just alive. They never grow old.
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First you need to find how the dead pixel got there
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Underrated response.
End of conversation
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I'm pretty sure Sierra already explored this genre, if you count the deafening silence of the abyss as the response from 99% of pixels you interrogate
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“Do you know Pixel 1224? What dealings has he been doing with the 8K TVs?”
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I like to Imagine David Cage reading this and crying that he didn't think of it first.
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It could work with some super lo-res single screen game...
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yes, but only existential questions
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@NollaGames get on it!Thanks. Twitter will use this to make your timeline better. UndoUndo
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