If the result is a freaking masterpiece it is well worth the sacrifice.
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I work in architecture field where crunch is a "way of life" that every client assume you will do for their project (which they changed budget and size 3 times during dev) ... We do it very often, rarely for master pieces, and it still feels very wrong.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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Exactly, they may be working 24/7 because they love it, my question is, did the same happen with GTA V? Or Witcher 3? Or God of War?
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