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This could legit be an interesting idea! You could have lava and wood chippers and other ways of getting rid of bodies while still dealing with more waves
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Where is the load? Is it rendering the detail of “dead” objects? Perhaps when they die, their shapes could become simplified.
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Can we bury them under the tree that we see grow under our very eyes?
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This is similar to the concept of yours I did for the first molyjam where their deaths keep repeating on the screen
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Serious Sam meets Visceral Cleanup Detail. Sounds like hell.
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Are you talking about how to make the Garbage Collector become canon into a game or how to make "characters staying" and "characters not staying" (vanish into thin air) possible?
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If it is #1, I'd say you can't make it a realistic game. You can play with rotting elements - rotting happens on dead people; accelerate rotting phenomenon.
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