My kids are glued to video games, particularly Roblox. I used to worry about it, but helped me think differently.
Here's how shifting the education system to fit the gaming system promotes abundance:
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The education system is made so that you start at the top (let’s say at a grade of 100%), and you lose points (or grade percentage) as you make mistakes. While video games are the opposite, every time you do something right, you gain points from bottom to top.
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Once educational systems make that shift to mimic gaming systems- the grade our children get from a class becomes symmetrical to how much effort they want to put in. It’s not punishment based, but gamified.
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And suddenly, the opportunities to gain points in class are abundant. As puts it, “It’s not what do I HAVE to do today, but what CAN I do today to gain points?”
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Jane discusses a variety of studies about the positive impact of video games throughout her Ted Talks, and you can find them all here:
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In the meantime, here's how you can learn more about the topic:
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What if gaming could change the world?
Think about how our unappreciated habits, such as video gaming, could serve us. Gamifying education could help our kids look at challenges differently. I recently talked to @avantgame about this topic.
Listen here: bit.ly/3gi3Ohf
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If we think about our brain as a neural net, gaming may be a kind of "synthetic data" to help it learn faster.



