We just launched our new title 'Conway' on PC!!
We've put so much of ourselves into this one so please do consider checking it out if you like detective thrillers!
Peter Bottomley
@Pete_Bottomley
Co-founder & Studio Head
Game Designer | Cinematographer | Writer | Producer
Host of Realtime Roots podcast & Manchester Meetup
Peter Bottomley’s Tweets
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This was probably my favourite talk that I've done, was one of the first times I felt I was giving people actual takeaways
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The talk by @dnost was one of the best at GI Live. With indies getting their hands on Mickey Mouse, Tron, John Wick and more, IP holders are more willing to hand over the reins of their biggest IP - and hopefully this guide will help developers get in on the action twitter.com/GIBiz/status/1…
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I've been fortunate to speak to so many incredible devs on the podcast so far!
The last few eps featured Adam from , & !
Next week we have & sitting down with which I'm incredibly excited for!
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On today's episode, I chat to Steve Lee ()!
We talk holistic level design, interactive experiences, story-driven games & taking a skateboard first approach.
Steve's work includes: Dishonored 2, Bioshock Infinite, Alba & Tactical Breach Wizards.
spoti.fi/3uxaVHB
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Be sure to check out a new title by our very close studio friends below! They've been hard at work creating something special!
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Super excited to announce Bonsai Collectives debut title, Luna Abyss. Check out the trailer and info over at IGN. Really proud of our team and partners on this project, and really excited to share more soon! twitter.com/IGN/status/155…
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Check out our Principal Game Designer, , as he discusses working on AAA games while fostering a collaborative team culture ⬇️
#podcast #gamedevelopment
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This week I spoke to Jamie Smith (@smithst0ck), a Principal Game Designer at @SumoDigitalLtd.
We dive into concepts such as the 3c's, marginal innovation & subtractive design all through the lens of fostering collaborative cultures in teams.
Enjoy!
Link:spoti.fi/3uxaVHB
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This week I spoke to Jamie Smith (), a Principal Game Designer at .
We dive into concepts such as the 3c's, marginal innovation & subtractive design all through the lens of fostering collaborative cultures in teams.
Enjoy!
Link:spoti.fi/3uxaVHB
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I had the absolute pleasure of chatting with Des Gayle () this week.
Being a founder, writer and producer, Des has an interest in omni-channel games & experiences so this was a great chat about the real-time projects he has in the works.
Link:spoti.fi/3uxaVHB
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Aj has been a huge proponent of our studio's growth and gives up a lot of his time for mentorship.
We wouldn't be on this journey without his & Dlala's amazing support over the years so a very well deserved award!
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Absolutely honored to win this. My team is the literal best award possible though! twitter.com/GIBiz/status/1…
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We put a lot of time and energy into creating this documentary of our 10 year journey.
Really hope you enjoy!
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I've been covering @WhitePaperGames since almost the start of my games media career with their first release, Ether One.
So when @Pete_Bottomley reached out to ask if we would host their 10-year anniversary doc, I said of course!
Watch: youtu.be/dut8TW_kxCw
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On this week's podcast I chat to , co-founder & Studio Head at !
We chat about building a new studio whilst working on 2 original IPs with over 40 people, QUBE turning 10 & a recent acquisition of his previous studio.
Link: spoti.fi/3uxaVHB
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I sat down with Hannah () this week to chat about her work in real-time!
Hannah currently works at & we chat senior skillsets, team culture and 3D skills artists can develop to expand their range.
- I hope you find value!
Link: spoti.fi/3uxaVHB
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I had the pleasure of speaking to on this week's Realtime Roots podcast!
Peter is a senior game designer at on Wardogs who I met over 10 years ago on the forums!
Hope you enjoy our conversation: spoti.fi/3uxaVHB
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Great opportunity for a UI/UX Artist to join the team at . Remote-First with an optional tether to our Vancouver studio, No-Crunch, and only Original IP. Beautiful, thoughtful Unity + Unreal 5 projects using ethical business models. RT pls
hinterlandgames.com/careers/ui-ux-
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We've been nominated for the 'Best Narrative' award at this year's Develop Conf!
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HUGE NOMINATION FOR US WITH CONWAY!!!
Good luck everyone!! twitter.com/developconf/st…
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I had the absolute pleasure of speaking to Jon McKellan () on the podcast this week!
Jon is the Founder of and writes, directs & even does a bit of mo-cap on their projects.
Hope you enjoy the conversation!
Link: spoti.fi/3uxaVHB
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Heads up, game artists! We'll be posting a couple of Environment Artist positions at sometime within the next couple of weeks, so get your portfolios ready! Remote-First, No-Crunch, High-Autonomy studio culture. Unity + Unreal. #gamejobs
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We poured our hearts into this project over the span of 4 years and bootstrapped our way to release.
Incredible to think that this was 8 years ago and we're still here making games.
Thank you to everyone of our players 💛
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March 25th is a very special day for us - it's the day we released our first title, Ether One into the world.
Thank you to all our players who've shared experiences and thoughts over the years - it's a close and special project to our hearts
Happy 8th Birthday!
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If anyone is interested in how & why Fireproof games formed, the very lovely Pete asks me plenty of questions about it in this podcast we recently recorded.
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I had the absolute pleasure of speaking to Barry Meade (@Fireproof_Barry) from @Fireproof_Games this week about how they approach their work.
Barry's incredibly articulate with his thoughts & so I really hope you gain a lot from the conversation!
Link: spoti.fi/3uxaVHB
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I had the absolute pleasure of speaking to Barry Meade () from this week about how they approach their work.
Barry's incredibly articulate with his thoughts & so I really hope you gain a lot from the conversation!
Link: spoti.fi/3uxaVHB
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I had a great conversation with Joe Brammer (), the Studio Head of this week!
Joe is a thoughtful leader & in our chat, he reflects about the struggles of transitioning from an indie studio to over 100 people.
Spotify: spoti.fi/3uxaVHB
#gamedev
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Heading to ? Want to know about publishing contracts? Then why not kick off your GDC and come to my talk!
It's first thing on the Monday so if I'm terrible your conference experience can only get better from there 😅
schedule.gdconf.com/session/indepe
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I had a great chat with Rachael Rose () about production on this week's episode!
Rachael is a producer - in our conversation we dive into her background, the tools she uses for production and how they're approaching hiring 7 new team members!
#gamedev
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Those that know John Tearle () know how focused his thinking is on business, negotiation and team development.
This episode was a lovely conversation with a lot of great advice about their processes at .
Spotify: spoti.fi/3uxaVHB
#gamedev
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For those wanting to listen on other platforms, you can find them here:
Apple: apple.co/3glsAt7
Direct d/l: bit.ly/3gcWxvx
(also available on lots of other players - let me know if you can't find it where you listen to podcasts!)
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I had the absolute pleasure of chatting to Jonathan (@HilltopClose) from on this week's podcast!
Their approach to development & growing a team is fascinating so I hope you find as much insight in it as I did!
Spotify: spoti.fi/3uxaVHB
#gamedev
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On today's episode of Realtime Roots I spoke to about his work at !
It was a really insightful discussion about small teams development, early stage prototyping and the long tail of making evening-sized games.
Spotify:
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I just launched this week's episode with ' operations director, Gemma Foster.
If you have anything to do with finance, ops, legal or production in your team it should provide some great tips and advice for you!
Spotify: spoti.fi/3uxaVHB
#gamedevelopment
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On Roots this week, recommended 3 great books real-time developers should read:
1. The Ride of a Lifetime (Bob Iger)
2. That Will Never Work (Marc Randolph)
3. The Imagineering Pyramid (Louis Prosperi)
(at 1:05:10) spoti.fi/3uxaVHB
#BookRecommendation #podcast
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Always fun watching the animation team capture reference at the studio!
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When approaching cinematics, our animation team captures reference footage to get all the subtleties of character into their performances!
#gameanim #3Danimation #cinematic #UE4 #gamedevelopment
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I launched a podcast today which I hope creates insightful conversations with people working in the real-time industries!
Direct download: bit.ly/3gcWxvx
Spotify: spoti.fi/3uxaVHB
Apple: apple.co/3glsAt7
Hope you enjoy! 🎙️
#gamedev #indiedevs #podcasting
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👆 In this episode, I chat to from about developing existing IP over the past 10 years and how they've adjusted processes as they scale!
It was a realty open and informative conversation and great for anyone developing (or wanting to develop) in small teams!
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I've just launched a new podcast Realtime Roots!
I've been interviewing incredible people from real-time industries and deep diving into their best pipelines and processes!
Spotify: spoti.fi/3uxaVHB
Apple: apple.co/3glsAt7
Please do share & I hope you enjoy 🙏
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We're growing...again! If you've got web experience and want to work in games!
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We're hiring again! We're looking for full-time remote Game Developer in Web Technologies:
Apply here:
linkedin.com/jobs/view/2878
Or send an email to:
careers[a]dlalastudios.com
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✨Bithell Games are hiring!!✨
We are hiring for 9 (!) new roles for our NEW THING and you should definitely come work with us. We’re currently looking for roles in Art, Animation, Design, Marketing and Programming!
Check out our website for more info! bithellgames.com/jobs
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I kicked off the year by re-reading 'It doesn't have to be crazy at work' by the founders.
It's a book that helped us re-work our processes to build a heathier & happier team.
Please do pick it up!
My book notes are below👇
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Our new demo is only playable this weekend on so please do check it out if you have some free time and let us know your thoughts!
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CONWAY: The McKee Demo is available NOW to play on Steam but only until the end of the weekend!
If you have 45 minutes to spare, please do let us know your thoughts!
bit.ly/3BYv9Kr
#Steam
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We've put a huge amount of energy into Conway - really can't wait to get it into your hands on November 2nd!
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Our latest trailer is live!
The release date for Conway: Disappearance at Dahlia View across all platforms is November 2nd!
We can't wait to share more with you all soon
#UE4 #PlayStation #Xbox #NintendoSwitch #Steam
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