Aw, the Watch Dogs Legion anecdote Hocking recounts in the last answer here is really nice: gamasutra.com/view/news/3455 .
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I think when you *find* story, in events produced by a system, a whole different part of your brain lights up than when you're being told one, by a narrative.
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There are folks who feel if a human didn't author it, it's not story or it's not art. The semantic debate is boring, but I agree the line they're drawing is a real one. It's just that I find what's on the other side of that line fascinating, and powerful.
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I think is generalizable to any part of a game actually. I wrote something similar about authored choices vs. procedural choices a while ago, for instance.
whynotgames.in/blog/articles/
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I still remember this Heat Signature moment better than literally any mission I did in MGS4
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Sorry for another @HeatSig story, but plz let me tell you the tale of Vega Horizon, who abandoned her values to save her mom, Jazz Comfort:
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That's another benefit as a dev, you get to be the audience for these stories!
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I've had so many moments playing STALKER's Call of Chernobyl mod just because thats nothing but finding story and events, since the quests are minimal
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The old “show, don’t tell” trick. Trust the reader/viewer/player to make that connection.




