Just reminiscing about graphical breakthroughs in games. I remember sitting at a friend's house playing Bug Byte's Spectres, a PacMan clone, on the 16K Spectrum circa '82, and my mate's amazement at the ghosts being, like, properly "see through" (aka XORed over each other!) 
Nailed it; it was sniffing under the hood at Manic Miner that made me grock preshifts on sprites. IIRC it was Keith Burkhill's Ghosts 'N Goblins that made the leap to pre-shifted block pairs for the scroll. Of course, Joff took it to the limit generating the block PUSH sequences
-
-
I can’t remember the exact game, but one did each line preshifted differently so the real shift cost was always the same... was it chuckle egg or something like that?
-
Could well have been Chuckie; Nigel Alderton was a smart cookie (and also the bugger that stiffed Pete Clarke and a 17 year old me out of £250 whilst he was at Elite!).
কথা-বার্তা শেষ
নতুন কথা-বার্তা -
লোড হতে বেশ কিছুক্ষণ সময় নিচ্ছে।
টুইটার তার ক্ষমতার বাইরে চলে গেছে বা কোনো সাময়িক সমস্যার সম্মুখীন হয়েছে আবার চেষ্টা করুন বা আরও তথ্যের জন্য টুইটারের স্থিতি দেখুন।