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Here goes nothing; my newly updated (work in progress) website. Lots of modern and retro game development goodness, with new goodies being added weekly. After three decades of game coding, I thought I'd start giving a little back. http://www.pauliehughes.com Be gentle!
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Paul Hughes Retweeted
Bad news for all Star Wars fans...
#starwars
#misspokepic.twitter.com/voEqFYWXTz
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This should be up for an Ivor Novello... Genius!https://twitter.com/RandyRainbow/status/1018932583961448450 …
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Very true - sage advice.https://twitter.com/DemoOrDie/status/1019560872329601024 …
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How good is that! Damn son!
https://twitter.com/achrileg/status/1019250841264558080 …
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Paul Hughes Retweeted
Fair play to
@GearboxOfficial for taking the Colonial Marines thing with good humour... fantastic new job posting from them: https://gearboxsoftware.bamboohr.com/jobs/view.php?id=117 …
#gamedev#gamedevelopmentpic.twitter.com/fmi0RPZhM3
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Paul Hughes Retweeted
This is great! Datasets drive research; having a modern production asset in hackable form is going to pay dividends.https://twitter.com/aras_p/status/1018904797641101313 …
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Just reminiscing about graphical breakthroughs in games. I remember sitting at a friend's house playing Bug Byte's Spectres, a PacMan clone, on the 16K Spectrum circa '82, and my mate's amazement at the ghosts being, like, properly "see through" (aka XORed over each other!)
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Paul Hughes Retweeted
Graphics Programming weekly - Issue 47 — July 15, 2018 https://www.jendrikillner.com/post/graphics-programming-weekly-issue-47/ …
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Paul Hughes Retweeted
If you enjoyed my post last week about compute shaders, you'll probably enjoy this deep dive on SIMD execution, scalar optimization, latency, throughput, scheduling, and more:https://anteru.net/blog/2018/more-compute-shaders/ …
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Anybody been getting Linked In requests from "International Researchers" recently? It seems to be a new strapline for "I'm a recruiter, but I don't want you to notice that in the short form version of my profile"... Sigh...
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Paul Hughes Retweeted
Such a shocking statistic. If you are having a clear-out at home, we would love to welcome your old books into our Forgotten Library, where we will find them a new home with the children and families of Rotherham.
@rotherhamtiser@RothLibrarieshttps://twitter.com/RealGeoffBarton/status/1016925854063046657 …
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Chatting with an old colleague that left a major developer a while back (being purposefully vague here) - but had worked out in their 11 years at the studio they'd worked 13 years in terms of hours put in (uncompensated). And they say there isn't a crunch culture. Poppycock.
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Paul Hughes Retweeted
Thank you
@Usborne for making your classic 1980s computer books available for free download: https://usborne.com/browse-books/features/computer-and-coding-books/ …#ZX81#CBM64#APPLEIIpic.twitter.com/2F4y9uwX9a
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Just uploaded the source to a
#c64 horizontal scrolling shoot-em-up framework I wrote back in the late eighties. Has some nice bits to it including a nice sprite multiplexor. Once the dust settles, I'll write some posts about its innards. Find it at http://pauliehughes.com/downloads.htmThanks. Twitter will use this to make your timeline better. UndoUndo -
Paul Hughes Retweeted
#SharpFutures &@MCR_Greater will be exhibiting@McrDig’s#DigitalFuturesCCC event tomorrow. We will be speaking about careers in#CreativeDigital, if you're attending feel free to come and say hello!
pic.twitter.com/XtI50Qc5aR
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Paul Hughes Retweeted
been away from my
#c64 for a few days, but it's always there in my heart :) this is what I have been working on instead!pic.twitter.com/g1HeOaiQKfThanks. Twitter will use this to make your timeline better. UndoUndo -
Typography for the win...https://twitter.com/olekeding/status/1015273681189294080 …
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