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PalmerLuckey's profile
Palmer Luckey
Palmer Luckey
Palmer Luckey
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@PalmerLuckey

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Palmer LuckeyVerified account

@PalmerLuckey

I am a technology enthusiast, a writer, a modder, and the founder of the ModRetro Forums and OculusVR Inc.

Long Beach, California
oculusvr.com
Joined May 2011

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    Palmer Luckey‏Verified account @PalmerLuckey Jul 19

    Important Notice: Current resolution metrics for VR headsets are essentially a sham. Counting pixels you will never see is bogus.

    2:19 PM - 19 Jul 2017
    • 20 Retweets
    • 118 Likes
    • Griffin Lee @micahstubbs James Lightfoot Uncaduv Connor Palmer Aaron Jamison Nicholas Goebel Robert Diaz HaraldF
    25 replies 20 retweets 118 likes
      1. New conversation
      2. Palmer Luckey‏Verified account @PalmerLuckey Jul 19
        Replying to @PalmerLuckey

        There are several ways it could be done better, but at the end of the day, all that matters is viewable pixels for a given FOV/eye relief.

        6 replies 4 retweets 46 likes
      3. Keith Barrett‏Verified account @KeithBarrett Jul 19
        Replying to @PalmerLuckey

        I think it also needs to include a peripheral vision metric, and a responsiveness factor.

        0 replies 0 retweets 3 likes
      4. End of conversation
      1. New conversation
      2. Tek Gear‏ @TekGear Jul 26
        Replying to @PalmerLuckey

        Fudging HMD specs has been going on since the beginning. This latest trend started back in 2012:https://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game …

        1 reply 0 retweets 1 like
      3. Palmer Luckey‏Verified account @PalmerLuckey Jul 26
        Replying to @TekGear

        REKT

        1 reply 0 retweets 0 likes
      4. Tek Gear‏ @TekGear Jul 27
        Replying to @PalmerLuckey

        Love what you did with our MRG2. Just wish we would have thought of it first.

        1 reply 0 retweets 0 likes
      5. Palmer Luckey‏Verified account @PalmerLuckey Jul 27
        Replying to @TekGear

        It is pretty cool to see all the new FPV headsets that use the MRG2 architecture!

        1 reply 0 retweets 2 likes
      6. Tek Gear‏ @TekGear Jul 27
        Replying to @PalmerLuckey

        Thanks to you!

        0 replies 0 retweets 0 likes
      7. End of conversation
      1. New conversation
      2. pengwoo‏ @acryliclic Jul 19
        Replying to @PalmerLuckey

        Why are there pixels that we'll never see?

        1 reply 0 retweets 0 likes
      3. Palmer Luckey‏Verified account @PalmerLuckey Jul 19
        Replying to @acryliclic

        Most VR headsets use only a portion of the internal display. Round viewports on rectangular screens throw away nearly half you resoluton.

        2 replies 1 retweet 14 likes
      4. 3 more replies
      1. New conversation
      2. Justin‏ @khromtx Jul 19
        Replying to @PalmerLuckey

        I agree, however, the current resolution for the Vive (Can't say for the oculus) is simply not enough. It'll all get better with time.

        1 reply 0 retweets 4 likes
      3. Ben‏ @thebigmancsgo Jul 19
        Replying to @khromtx @PalmerLuckey

        Vive+rift have the same resolution Rift has lower fov and better sharpness, and vice versa for the vive. neither is enough, we need next gen

        0 replies 0 retweets 3 likes
      4. End of conversation
      1. New conversation
      2. Andreas Aronsson‏ @BOLL7708 Jul 20
        Replying to @PalmerLuckey

        I did calculate how many pixels I could see in the DK1 back in the day, and it was pretty abysmal compared to the whole panel, still awesome

        1 reply 0 retweets 0 likes
      3. Andreas Aronsson‏ @BOLL7708 Jul 20
        Replying to @BOLL7708 @PalmerLuckey

        But yeah, like people say, pixels per degree and possible visible field of view would provide easy to use metrics, I believe. After 2 min 🧠👷

        0 replies 0 retweets 1 like
      4. End of conversation
    1. Brandon Scott Hogue‏ @BrandonHogue Jul 19
      Replying to @PalmerLuckey

      Pixels per degree in visible FOV?

      0 replies 0 retweets 2 likes
      Thanks. Twitter will use this to make your timeline better. Undo
    2. Jacob Krieger‏ @thereal_JacobK Jul 19
      Replying to @PalmerLuckey

      When do you think can we get our hands on a VR headset that has perceivable and significantly increased resolution ? Guesstimate pls ?

      0 replies 0 retweets 1 like
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    3. Abid Hussain‏ @abidhussain8988 Jul 19
      Replying to @PalmerLuckey

      Isn't pixels per degree the most important? Especially in center of FOV vs edges. How does mobile phone VR compare to dedicated HW?

      0 replies 0 retweets 1 like
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    4. Tom Chapin‏ @tomchapin Jul 25
      Replying to @PalmerLuckey

      Do you think that we should be using eye doctor terminology (like 20/20 or 20/80 vision) to describe the clarity provided by VR headsets?

      0 replies 0 retweets 0 likes
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