Nick Paladino

@Paladino954

Solo Game Dev. Game Design student at Full Sail University. Roll for initiative.

Texas, USA
Vrijeme pridruživanja: veljača 2017.

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  1. prije 16 sati

    Day 17: I'm not ready to show off the bulk of the work that I did today so, for now, enjoy some awesome clips from one of my last playtesting sessions!

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  2. 6. velj

    Day 16: The Unstable! These guys have been completely overhauled from their previous concept and I could not be happier with how they turned out!

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  3. 4. velj

    Day 15: Puzzle Wall! An enjoyable little puzzle that is in desperate need of a makeover... Soon!

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  4. 4. velj

    Day 14: I am really excited about this one! Adding portals to the game will allow me to dip into some really interesting aspects of gameplay!

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  5. 3. velj

    Hey everyone! After an amazing few years at University, I have finally obtained my undergraduate degree in Game Design! Its been an amazing process and I am looking forward to the next year of my life as I enter into the graduate program! Thank you for all the support!

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  6. 2. velj

    Day 13: let's talk about what these keys are used for! There will be plenty of times to use them in-game, I only touch on a few examples in the video! Enjoy the game tonight!🏈

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  7. 1. velj

    Day 12: Key Fairys! Was I missing all of these shots on purpose to add more suspense to the video, or am I just a bad shot? The world may never know!

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  8. 1. velj

    Day 11: Hey everyone! I am trying something different with my video formats by actually voicing over the video! Let me know what you think! Should I keep doing this compared to my other showcases?

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  9. 31. sij

    Day 10: Puzzles! I don't want to show off any of the more complex puzzles here and ruin the challenge for players but this one is simple enough. Remember the order!

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  10. 30. sij

    Day 9: I have been working on some of the questing things that players will be doing in-game. One such questing thing may have to do with this obelisk that has a destructible crystal inside!

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  11. 29. sij

    Guys, if your game design planning doesn't look like a three-year-olds drawing hanging from a refrigerator then what are you even doing?

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  12. 29. sij

    Day 8: I would be lying if I said this wasn't super satisfying! Enemies now crumble to death and send fragments of their bodies flying into the Rift!

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  13. 28. sij

    Day 7: Updated the game's Main Menu today and did some practicality testing with the cell fracturing effect. It looks promising!

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  14. 26. sij

    Day 6: I have created Cell Fracturing within Rift World! An effect I will be using to create some visually stunning encounters in-game!

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  15. 26. sij
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  16. 26. sij
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  17. 26. sij

    Looking at these photos really swells some emotions. Early prototyping compared to where I am today... I've become so attached to this little world. Creating games is so much more than most people know.

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  18. 25. sij

    Day 5: The player's first encounter with a Brute! These dangerous foes are the gatekeepers of the Rift. Make sure not to get overwhelmed by the angry swarm of Brutelets you are sure to awaken!

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  19. 25. sij

    Day 4: The Rock Rangers have gotten a much-needed tweak. Rather than rapid-fire, they fire in a burst, which is much more manageable for the player to dodge!

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  20. 24. sij

    Day 3: Players can now carry large items around in their arms, such as this Brute Heart! (more on this later) Be wary of nearby enemies tho, as carrying items slows the player and removes their double jump and dash! Insert into wall?

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