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P. A. Minerva proslijedio/la je Tweet
KDU, Kernel Driver Utility - driver loader (and not only) bypassing Windows x64 Driver Signature Enforcement with support of various "functionality" providers - including Unwinder's RTCore, https://github.com/hfiref0x/KDU pic.twitter.com/s154qYlIKR
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P. A. Minerva proslijedio/la je Tweet
Game AI Pro 3 is now available for FREE at http://bit.ly/2sTNdm6 42 articles from dozens of professional game AI programmers, all downloadable as individual PDF files!pic.twitter.com/5fbjHYAfaC
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P. A. Minerva proslijedio/la je Tweet
The 7th part of the tutorial Hypervisor From Scratch is published! In this part, I described EPT. Thanks to Petr
@PetrBenes as Hypervisor From Scratch could never have existed without his help and to Alex@aionescu for patiently answering my questions.https://rayanfam.com/topics/hypervisor-from-scratch-part-7/ …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
P. A. Minerva proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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P. A. Minerva proslijedio/la je Tweet
Can't recommend this book highly enough. Gentle, correct explorations of bitwise hacks with all caveats explored. Timeless gems.pic.twitter.com/K8Uj4glYE3
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P. A. Minerva proslijedio/la je Tweet
The effect can now handle collisions and multiple photos
#madewithunity#gamedev#vfx#polaroidpic.twitter.com/NXKt8KGIcZPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
P. A. Minerva proslijedio/la je Tweet
My
@BlackHatEvents slides on "Unveiling the Underground Word of Anti-Cheats" are now available on the@Immunityinc site. You can find additional information about bypasses to multiple Anticheats (new info at the end) https://immunityinc.com/resources/papers-presentations.html …#reversing#security#BHEU#Blackhatpic.twitter.com/PgsluKijFE
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P. A. Minerva proslijedio/la je Tweet
Writing shellcodes for Windows x64https://nytrosecurity.com/2019/06/30/writing-shellcodes-for-windows-x64/ …
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P. A. Minerva proslijedio/la je Tweet
That was quicker than I anticipated... the book is now available in print from Amazon!https://www.amazon.com/gp/product/1977593372/ref=dbs_a_def_rwt_bibl_vppi_i5 …
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P. A. Minerva proslijedio/la je Tweet
If you are looking for some recent PE viewer with advanced display you can try free PEAnatomist from RamMerlabs, https://rammerlabs.alidml.ru/peanatomist-eng.html … It is relatively new and under development but already has a lot of features surpassing most of available fancy shits in everything except GUIpic.twitter.com/bbz3VX7itm
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P. A. Minerva proslijedio/la je Tweet
Yet another PE Viewer (version 2.0 from my end) https://github.com/zodiacon/PEExplorerV2 …pic.twitter.com/SI8IVqFtaQ
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P. A. Minerva proslijedio/la je Tweet
Part 2 of Probability Theory for Physically Based Rendering is now available: https://jacco.ompf2.com/2019/12/13/probability-theory-for-physically-based-rendering-part-2 …pic.twitter.com/dd0mvEOCGV
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P. A. Minerva proslijedio/la je Tweet
Looks like I need to implement a fire extinguisher next!pic.twitter.com/fc2slzmPpH
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P. A. Minerva proslijedio/la je Tweet
Hey people I just wrote a short post on another kernel info leak I found and a bit about how I approached this research. Hopefully you will find it interesting. Feedback is welcome.https://www.ragestorm.net/blogs/?p=486
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P. A. Minerva proslijedio/la je Tweet
SetWindowsHookEx Leaks A Kernel Pointer – CVE-2019-1469https://www.ragestorm.net/blogs/?p=486
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P. A. Minerva proslijedio/la je Tweet
Added an introduction to probability theory for physically based rendering to my blog: https://jacco.ompf2.com/2019/12/11/probability-theory-for-physically-based-rendering … This is part 1 of 2; part 2 will discuss the application of the theory to rendering.pic.twitter.com/9qBCXiv5M4
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P. A. Minerva proslijedio/la je Tweet
I wrote a guide for beginners about windows library code:) In this guide I describe how the compilation and linkage model works in windows at the assembly level - static and dynamic libraries, etc. Have fun
https://repnz.github.io/posts/reversing-windows-libraries/ …pic.twitter.com/fXthghpE4k
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P. A. Minerva proslijedio/la je Tweet
Haven't posted in a while. I was busy with input programming stuff. Parted with DirectInput, welcomed RawInput and refactored XInput. Added vibration support. PS4 controller can even change LED color on PC. Fighting game sample demonstrates this.https://github.com/turanszkij/WickedEngine …
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P. A. Minerva proslijedio/la je Tweet
I decided to create a tutorial called "Reversing Windows Internals" and explain about Windows Internals. The first part describes about Handles, Callbacks and Hidden Callbacks and ObjectTypes in Windows Thanks to
@Dark_Puzzle for answering my questions.https://rayanfam.com/topics/reversing-windows-internals-part1/ …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
P. A. Minerva proslijedio/la je Tweet
I'll be revisiting all of LearnOpenGL's content to get it ready for a (highly requested) physical copy. Anything you'd like me to focus my attention on that you feel needs a revised reading?
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