P. A. Minerva

@P_A_Minerva

Game and Kernel programmer for pleasure

Vrijeme pridruživanja: srpanj 2014.

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  1. proslijedio/la je Tweet
    2. velj

    KDU, Kernel Driver Utility - driver loader (and not only) bypassing Windows x64 Driver Signature Enforcement with support of various "functionality" providers - including Unwinder's RTCore,

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  2. proslijedio/la je Tweet
    29. sij

    Game AI Pro 3 is now available for FREE at 42 articles from dozens of professional game AI programmers, all downloadable as individual PDF files!

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  3. proslijedio/la je Tweet
    20. sij

    The 7th part of the tutorial Hypervisor From Scratch is published! In this part, I described EPT. Thanks to Petr as Hypervisor From Scratch could never have existed without his help and to Alex for patiently answering my questions.

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  4. proslijedio/la je Tweet
    18. sij
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  5. proslijedio/la je Tweet
    7. sij

    Can't recommend this book highly enough. Gentle, correct explorations of bitwise hacks with all caveats explored. Timeless gems.

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  6. proslijedio/la je Tweet
    3. sij

    The effect can now handle collisions and multiple photos

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  7. proslijedio/la je Tweet
    20. pro 2019.

    My slides on "Unveiling the Underground Word of Anti-Cheats" are now available on the site. You can find additional information about bypasses to multiple Anticheats (new info at the end)

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  8. proslijedio/la je Tweet
    30. lip 2019.
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  9. proslijedio/la je Tweet
    7. lip 2019.

    That was quicker than I anticipated... the book is now available in print from Amazon!

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  10. proslijedio/la je Tweet
    13. pro 2019.

    If you are looking for some recent PE viewer with advanced display you can try free PEAnatomist from RamMerlabs, It is relatively new and under development but already has a lot of features surpassing most of available fancy shits in everything except GUI

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  11. proslijedio/la je Tweet
    13. pro 2019.

    Yet another PE Viewer (version 2.0 from my end)

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  12. proslijedio/la je Tweet
    13. pro 2019.
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  13. proslijedio/la je Tweet
    12. pro 2019.

    Looks like I need to implement a fire extinguisher next!

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  14. proslijedio/la je Tweet
    12. pro 2019.

    Hey people I just wrote a short post on another kernel info leak I found and a bit about how I approached this research. Hopefully you will find it interesting. Feedback is welcome.

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  15. proslijedio/la je Tweet
    12. pro 2019.

    SetWindowsHookEx Leaks A Kernel Pointer – CVE-2019-1469

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  16. proslijedio/la je Tweet
    11. pro 2019.

    Added an introduction to probability theory for physically based rendering to my blog: This is part 1 of 2; part 2 will discuss the application of the theory to rendering.

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  17. proslijedio/la je Tweet
    9. pro 2019.

    I wrote a guide for beginners about windows library code:) In this guide I describe how the compilation and linkage model works in windows at the assembly level - static and dynamic libraries, etc. Have fun 🙃

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  18. proslijedio/la je Tweet
    8. pro 2019.

    Haven't posted in a while. I was busy with input programming stuff. Parted with DirectInput, welcomed RawInput and refactored XInput. Added vibration support. PS4 controller can even change LED color on PC. Fighting game sample demonstrates this.

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  19. proslijedio/la je Tweet
    9. pro 2019.

    I decided to create a tutorial called "Reversing Windows Internals" and explain about Windows Internals. The first part describes about Handles, Callbacks and Hidden Callbacks and ObjectTypes in Windows Thanks to for answering my questions.

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  20. proslijedio/la je Tweet
    7. pro 2019.

    I'll be revisiting all of LearnOpenGL's content to get it ready for a (highly requested) physical copy. Anything you'd like me to focus my attention on that you feel needs a revised reading?

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