so for a while people have been like "no joint scale compensate from Maya into Unity". but i exported it as a dae collada and then back into Maya to fbx and all my compensated joint scales baked accurately. outside of some flippy rotations from lazy keys it all looks ok?
-
-
until i'm wrong
- Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.