Orsi Spanyol

@Orsi_Spanyol

Art Director/Lead and in rare cases Designer at Thekla Inc., Amateur Aerialist, tell your dog I said "hi"

Vrijeme pridruživanja: kolovoz 2015.

Medijski sadržaj

  1. 14. sij

    This picture of my dog is on the front page of our developer Wiki. I didn't put it there.

  2. 10. sij

    Cleaned up my work space for the new year! 🥰✨

  3. 8. sij
  4. 8. sij
    Odgovor korisnicima

    Nothing sad about Oswin❤️

  5. 20. pro 2019.

    Made this drawing from a photo I took of my friend, to commemorate our adventures in Japan. We met a lot of spiders.

  6. 2. stu 2019.

    I’m in Kyoto! Point me to some cool non-touristy spots?

  7. 28. lis 2019.

    Okay, here goes the last image...this is my blockin for our thief character...she looks very close to the final one here already! I love her...

  8. 25. lis 2019.

    My initial blockin for the Grail statue idea

  9. 24. lis 2019.

    One of the first art explorations I did that's more representative of the "final" style, playing with the idea of some outline shading in a paintover. This was still in the Witness engine

  10. 23. lis 2019.

    When I first blocked this central column idea in, I immediately went "NEED MOAR OFFICE FURNITURE" and thus created one of the most high poly assets in the game

  11. 22. lis 2019.

    Early on I did explorations of the background art in regular scale, with implied higher walls that were just faded out. It really wouldn't have worked with some later levels...

  12. 21. lis 2019.

    From when we were working out the boat path around the shipwreck

  13. 17. lis 2019.

    I sculpted this dude earlier in development, but it's looking like he's not going to make it into the game, since we went a different direction with the pushable blocks

  14. 16. lis 2019.

    Old shot of the monastery that my teammates assembled, before I came and re-did the colors and the tree in the middle

  15. 15. lis 2019.

    This was a super early blockin of a wild idea where we were exploring faking specific character proportions to work in isometric view

  16. 11. lis 2019.

    This shot is from when I first started exploring ideas for the logging area puzzles in ...good times!

  17. 10. lis 2019.

    Here are some of the first blockins of characters in our current project. They changed tooons since then!

  18. 9. lis 2019.

    Here is a shot from my initial hallway blockin of a secret place in , before the architects helped make it amazing.

  19. 8. lis 2019.

    Today I'm putting together test scenes for the team to unify/polish style in

  20. 4. lis 2019.

    Here is an other throwback shot of for ! This is from the time we were first planning out the hub area

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