Orsi Spanyol

@Orsi_Spanyol

Art Director/Lead and in rare cases Designer at Thekla Inc., Amateur Aerialist, tell your dog I said "hi"

Joined August 2015

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  1. Retweeted

    Goes to chiropractor. Pulls out phone. "Just do this to me please."

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  2. Jan 29

    “Why is kindle’s ‘invert black/white’ option hidden in ‘accessibility’ instead of being exposed by the brightness slide??” I scream into the void in the middle of the night, having obviously consumed too much caffeine during the day and placed sleep firmly out of reach forever...

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  3. Retweeted
    Jan 28
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  4. Retweeted
    Jan 28

    So is still hiring intermediate and senior level programmers! If you’re interested, dm me and I’ll tell you how to apply! Must be able to work in our San Francisco office!

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  5. Jan 15

    Writing our art wiki: Working on each puzzle, ask "What is the player trying to achieve?" and be sure your visuals strengthen the specific obstacles they must overcome instead of trivializing them.

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  6. Jan 14

    Literally all the women in my aerial silks class were discussing last night. They have all seen it and loved it. It’s almost like women are into nerdy fantasy shit when it endows female characters with actual personalities instead of just cleavage-window armor.

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  7. Jan 13

    This picture of my dog is on the front page of our developer Wiki. I didn't put it there.

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  8. Jan 10

    Cleaned up my work space for the new year! 🥰✨

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  9. Retweeted

    Sometimes you just gotta add a little sass to your pants. Er, robe.

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  10. Jan 8
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  11. 20 Dec 2019

    Made this drawing from a photo I took of my friend, to commemorate our adventures in Japan. We met a lot of spiders.

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  12. 1 Dec 2019

    Okay, finished Death Stranding. Wept like a goddamn BB who took a tumble off a cliff. Good stuff.

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  13. 18 Nov 2019

    I enjoy hearing fans say things like “Even if I have to wait 2-3 years for the next game I’ll be patient!” about games that just came out. I’m over here like “Damn, it’s looking like I won’t ship two games before I hit my 10 year game dev anniversary...”

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  14. 15 Nov 2019

    Finding myself listening to the Death Stranding playlist while working, though usually such soft music sets me on edge. Guess I just have fond memories of lugging a corpse up lush, ghost infested hillsides with the help of a baby in a jar...

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  15. Retweeted
    6 Nov 2019

    A reminder that is hiring programmers and artists! If you're a 3D Environment Artist/Generalist looking for work, shoot me a DM. We're also hiring a few Programmers to work on our games, game engine, and programming language. Must be able to work in SF!

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  16. 2 Nov 2019

    I’m in Kyoto! Point me to some cool non-touristy spots?

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  17. 28 Oct 2019

    Okay, here goes the last image...this is my blockin for our thief character...she looks very close to the final one here already! I love her...

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  18. 25 Oct 2019

    My initial blockin for the Grail statue idea

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  19. 24 Oct 2019

    One of the first art explorations I did that's more representative of the "final" style, playing with the idea of some outline shading in a paintover. This was still in the Witness engine

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  20. 23 Oct 2019

    When I first blocked this central column idea in, I immediately went "NEED MOAR OFFICE FURNITURE" and thus created one of the most high poly assets in the game

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