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OpenFL proslijedio/la je Tweet
Interview with Ludum Dare 45 winner Joe Williamson https://haxe.org/blog/interview-with-ludum-dare-winner-joe-williamson/ … We asked Joe how to become a Ludum Dare winner. Read the blogpost to find out!
#haxe#gamedev#ldjamHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
OpenFL proslijedio/la je Tweet
A big thanks to the
@haxelang and@Open_FL community, which the game is built on. An open-source platform that's fantastic for building 2D games on a load of platforms, including Switch (thanks Nintendo for supporting this effort!). So glad it exists.pic.twitter.com/fwf6hS7bGP
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New minor versions of OpenFL 8.9 and Lime 7.2 are up! Both include updates for the new Haxe 4 RC 4 release
Go get it!
Tip: The new Haxe 4 release has a new version of Neko on Windows, so after you update run `haxelib run openfl setup -alias` to fix the "openfl" commandHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
New releases of OpenFL and Lime are OUT! We're on our way to building a bigger, stronger OpenFL 9 release soon
Here's the changelog:https://community.openfl.org/t/openfl-8-9-2-and-lime-7-6-0-release/11906 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
OpenFL proslijedio/la je Tweet
Feathers UI for Haxe and OpenFL is fully funded on Kickstarter!




https://www.kickstarter.com/projects/feathersui/feathers-ui-cross-platform-components-for-haxe-and-openfl/posts/2570272 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
OpenFL proslijedio/la je Tweet
The Feathers UI for Haxe and OpenFL Kickstarter is now live!https://www.kickstarter.com/projects/feathersui/feathers-ui-cross-platform-components-for-haxe-and-openfl …
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OpenFL proslijedio/la je Tweet
ICYMI: Here's the keynote session from
#HaxeSummit day 2 on OpenFL
https://www.youtube.com/watch?v=oCk4LExLKdI …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
OpenFL proslijedio/la je Tweet
FeathersUI ported to Haxe running in HTML/JS. Nice dark theme :)
#HaxeSummit#Haxepic.twitter.com/UJSLQfxtcv
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OpenFL proslijedio/la je Tweet
Changing bunnies color in an OpenFL view in a .NET app. Pretty cool!
#HaxeSummit#haxepic.twitter.com/8wbWy6GJhH
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OpenFL proslijedio/la je Tweet
Great speech
@singmajesty , you made me feel like trying OpenFL. I really share your belief that sticking together makes us stronger
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OpenFL is a practical 2D framework for casual games and interactive content, and together we can make it better!
@singmajesty shares this morning at Haxe Summit:https://www.twitch.tv/videos/422529578 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
It is almost a week until Haxe Summit 2019! See you here in Seattle!https://summit.haxe.org/us/2019/
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OpenFL proslijedio/la je Tweet
The cool thing about the
#haxesummit is that we find Haxians we have never heard of before. Meet David Hamiter and Alex Rothman from Ionosoft! Their talk is enticingly titled: Eating Soup with a Fork: Retooling the Lime Stack to Embed an OpenFL App into a .NET Control#haxepic.twitter.com/jHeIYhylMc
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OpenFL proslijedio/la je Tweet
Made a digital photo frame based on old Laptop LCD panel and a
#Raspberry_Pi . Powered by@Open_FL 8.9.0 and#Haxe 4.0.0-rc.2 https://youtu.be/Kgr9k47aSkU pic.twitter.com/U3SOfeGBo0
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OpenFL proslijedio/la je Tweet
Lime 7.3.0 and version 1.3.0 of the Lime VSCode extension greatly simplify and improve the debugging experience!
More details: https://community.openfl.org/t/getting-started-with-openfl-and-haxe-in-vscode-my-first-time-experience/11540/21?u=gama11 … Our VSCode docs have also been updated accordingly: http://haxeflixel.com/documentation/visual-studio-code/ … #haxe#openfl#gamedevpic.twitter.com/kukpqvQXrB
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OpenFL proslijedio/la je Tweet
Coming Soon! Crowd-funding an all new Feathers UI, to be powered by
@Open_FL and@haxelang.
https://feathersui.com/openfl/ pic.twitter.com/SQFgOMF61s
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@HaxeSummit was an awesome time to connect with the Haxe community last year, and it's coming again May 8th in Seattle! Come! Haxe, Fellowship, Sea Otters! ...@singmajesty will be there too https://summit.haxe.org/us/2019/

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OpenFL proslijedio/la je Tweet
Haxians! I'm super happy to announce the next
#haxesummit in Seattle together with@FlowPlay Save the following dates: 08-10 May 2019 I'll hit you up with our call to speakers and more info soon! F.#haxeHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
OpenFL proslijedio/la je Tweet
I think my Tilemap-like lib to draw meshes from triangles packing atlases is ready. https://github.com/loudoweb/AtlasTriangle/ …
#haxe#openfl#gamedevHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
OpenFL proslijedio/la je Tweet
HaxeFlixel 4.6.0 is now available on Haxelib. Among other things, it adds compatibility with Haxe 4.0.0-rc.1, a new FlxAction API and blend mode support with OpenFL 8.8.0. https://github.com/HaxeFlixel/flixel/blob/4.6.0/CHANGELOG.md …
#haxe#gamedev#openflHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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