OpenFL

@Open_FL

Build games and apps using an industry-standard API for Haxe, TS, JS and AS3, then deploy to iOS, Android, Windows, macOS, Linux, HTML5, Flash, AIR and more.

USA
Vrijeme pridruživanja: travanj 2013.

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  1. proslijedio/la je Tweet
    4. stu 2019.

    Interview with Ludum Dare 45 winner Joe Williamson We asked Joe how to become a Ludum Dare winner. Read the blogpost to find out!

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  2. proslijedio/la je Tweet
    30. kol 2019.

    A big thanks to the and community, which the game is built on. An open-source platform that's fantastic for building 2D games on a load of platforms, including Switch (thanks Nintendo for supporting this effort!). So glad it exists.

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  3. 6. ruj 2019.

    New minor versions of OpenFL 8.9 and Lime 7.2 are up! Both include updates for the new Haxe 4 RC 4 release 😎 Go get it! 🎉 Tip: The new Haxe 4 release has a new version of Neko on Windows, so after you update run `haxelib run openfl setup -alias` to fix the "openfl" command

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  4. 20. kol 2019.

    New releases of OpenFL and Lime are OUT! We're on our way to building a bigger, stronger OpenFL 9 release soon 🚀 Here's the changelog:

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  5. proslijedio/la je Tweet
    18. srp 2019.
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  6. proslijedio/la je Tweet
    25. lip 2019.
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  7. proslijedio/la je Tweet
    17. svi 2019.

    ICYMI: Here's the keynote session from day 2 on OpenFL 🚀

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  8. proslijedio/la je Tweet
    10. svi 2019.

    FeathersUI ported to Haxe running in HTML/JS. Nice dark theme :)

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  9. proslijedio/la je Tweet
    10. svi 2019.

    Changing bunnies color in an OpenFL view in a .NET app. Pretty cool!

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  10. proslijedio/la je Tweet
    Odgovor korisnicima

    Great speech , you made me feel like trying OpenFL. I really share your belief that sticking together makes us stronger 👍

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  11. 9. svi 2019.

    OpenFL is a practical 2D framework for casual games and interactive content, and together we can make it better! shares this morning at Haxe Summit:

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  12. 29. tra 2019.

    It is almost a week until Haxe Summit 2019! See you here in Seattle!

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  13. proslijedio/la je Tweet
    16. tra 2019.

    The cool thing about the is that we find Haxians we have never heard of before. Meet David Hamiter and Alex Rothman from Ionosoft! Their talk is enticingly titled: Eating Soup with a Fork: Retooling the Lime Stack to Embed an OpenFL App into a .NET Control

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  14. proslijedio/la je Tweet
    8. tra 2019.

    Made a digital photo frame based on old Laptop LCD panel and a . Powered by 8.9.0 and 4.0.0-rc.2

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  15. proslijedio/la je Tweet
    2. tra 2019.

    Lime 7.3.0 and version 1.3.0 of the Lime VSCode extension greatly simplify and improve the debugging experience! 🎉 More details: Our VSCode docs have also been updated accordingly:

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  16. proslijedio/la je Tweet
    2. tra 2019.

    Coming Soon! Crowd-funding an all new Feathers UI, to be powered by and . 🚀

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  17. 18. ožu 2019.

    . was an awesome time to connect with the Haxe community last year, and it's coming again May 8th in Seattle! Come! Haxe, Fellowship, Sea Otters! ... will be there too 🚲☕🐟

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  18. proslijedio/la je Tweet
    24. kol 2018.

    Haxians! I'm super happy to announce the next in Seattle together with Save the following dates: 08-10 May 2019 I'll hit you up with our call to speakers and more info soon! F.

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  19. proslijedio/la je Tweet
    22. velj 2019.

    I think my Tilemap-like lib to draw meshes from triangles packing atlases is ready.

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  20. proslijedio/la je Tweet
    4. velj 2019.

    HaxeFlixel 4.6.0 is now available on Haxelib. Among other things, it adds compatibility with Haxe 4.0.0-rc.1, a new FlxAction API and blend mode support with OpenFL 8.8.0.

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