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W odpowiedzi do @MagdalenaDK
I don’t 100% agree here. If you really don’t like the design direction for a game (e.g. you want PvP but the dev team keeps focusing on PvE) then yeah, maybe vote with your feet...
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W odpowiedzi do @Ghostcrawler @MagdalenaDK
But most developers want the experience to be better even if the game is doing very well from a business perspective...
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W odpowiedzi do @Ghostcrawler @MagdalenaDK
And metrics, while important, don’t tell the full story. For example, it’s easy to get players to do something they don’t enjoy because the rewards are good. It’s hard, though not impossible, for metrics alone to detect that.
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W odpowiedzi do @Ghostcrawler
I do believe
@Kerriodos’s point covers the “Try other things before you walk away” approach with the explicit mention of "if design direction appears set”. Obviously his point was WoW-centric, but I can appreciate where he’s coming from in similar instances.1 odpowiedź 0 podanych dalej 0 polubionych -
Agree with you about getting players to do things they don’t enjoy — that’s been part of the issue with evergreen game systems. I think the overall point here though, was: “Don’t beat yourself up thinking you could have ‘talked better’ when people just didn’t want to listen."
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W odpowiedzi do @MagdalenaDK @Kerriodos
Yeah it was a good thread. It’s often hard for players to want to give feedback knowing that their single voice is unlikely to make a difference. But as part of a chorus it often will. I’ve also definitely been swayed by articulate, single voices.
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There is just no way for players to force that to happen, which can feel disempowering.
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W odpowiedzi do @Ghostcrawler @Kerriodos
Speaking strictly from personal experience, the worst feeling isn’t having feedback not making a difference. It’s feeling that giving the feedback in the first place was a waste of time — whether through silence or active hostility.
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While I agree with your points, I'd argue is that the worst is giving feedback, feeling ignored, and then being right when that feedback turns out to be on the money. Sometimes I hate being right. In the current case that is dear to me, I so hope to be wrong.
2 odpowiedzi 0 podanych dalej 2 polubione
Ok, that sounded arrogant af, so to be clear, I'm wrong more than enough to keep me humble.
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