I‘ve also joined the mastodon migrants noe. Feel free to follow me on the wonderful gamedev server. I‘ll probably only watch DMs on twitter going forward.
Dominik Lazarek
@Omme
Senior Graphics/Engine Programmer at id Software. Prev: Ubisoft, Deck13
Dominik Lazarek’s Tweets
After almost eight years at Ubisoft, July will mark the beginning of my last two months there. I've made the difficult decision to move on and join the wonderful folks at id Software as a Senior Engine Programmer in September
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Anybody in my network interested to be added to a user-testing Discord for ? Mostly to occasionally playtest a puzzle prototype once in a while. No huge commitments and it would be a huge help for us 🙏🌳
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I'm also part of the "former GDC (Europe) Volunteer"-club. For me it was rather my field of studies and personal interest that landed me a job in gamedev, but I still made some great contacts and wouldn't want to miss this time twitter.com/lindarendel/st
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Hi there,
I'm Dominik - proud father of a one year old and doing graphics and engine programming on Snowdrop and Avatar: Frontiers of Pandora at Ubisoft.
I've been in the industry for 8 years now.
#WhatAGameDevLooksLike
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I’m coming forward with my stories about what happened under Robin Hunicke at Funomena. Some of the things I witnessed :
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Following months of interviews with developers from across three different, highly prestigious indie studios, here’s our investigation into the emotional abuse employees have been suffering at the hands of their founders.
youtube.com/watch?v=xDPzZk
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Hey Game Production Community, we are looking for Production support at our team for #AvatarFrontiers
If you are interested or know of any who would be, send them our way
Associate Producer (f/m/d)
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Actual conversation that happened at work yesterday after had released their Horizon analysis (youtube.com/watch?v=AtTLrf)
Game is looking gorgeous and I can't wait for Friday, huge congrats to everyone at
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If you've happened to catch an ad for a suspiciously similar-looking game to Unpacking📦 on mobile recently, please know that this is not our game.
They sure seem to want to give the impression that it is, though! 🧵
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This is one of the best illustrations for these processes that I've ever seen! Wish I had these when I initially set out on my graphics programming adventures!
Never would've guessed Unity was behind those animations though, impressive! :)
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This time the animations are made in Unity, using Shapes by @FreyaHolmer. This plugin is so incredibly nice, I can't recommend it enough. Immediate mode drawing was a godsend specifically for the stuff I wanted to do in this video.
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First day of work after xmas vacation. This time, I managed to actually relax and not work on any side-projects. Actually finished the Guardians of the Galaxy game: Can only recommend! Top notch story and writing with some unexpected twists - I want more games like this! :)
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Take a look at what my awesome collegues from Ubi Düsseldorf have been up to. I had a chance to play it internally already and can't wait for its official release :)
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The Settlers is back! Tune-in January 2022 for more news and register now for a chance to play.
thesettlers.com
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w00p w00p! Hope you're all excited to see Sam Fisher stepping out of the shadows once again in the upcoming Splinter Cell remake by ! 😄 It's also being made with Snowdrop, the same game engine we use for Avatar: Frontiers of Pandora!
news.ubisoft.com/en-us/article/
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That's really a missed opportunity. Also they didn't seem to have any issues with calling out Konami during the show when they had their hiatus with Kojima
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I understand the desire to simply celebrate the devs whose work we want to spotlight and champion, but I think it's possible to do that while also using the massive platform of The Game Awards to denounce the rampant abuse they've suffered in our industry. twitter.com/Kotaku/status/…
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I am gutted right now. My friends in QA at Raven were promised, for months, that Activision was working towards a pay restructure to increase their wages.
Today, one by one, valuable members of the team were called into meetings and told they were being let go.
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Hey graphics Vulkan twitter:
I'm a bit confused how VkAccelerationStructureGeometryKHR.flags should be used when building a TLAS. I *assume* it is ignored if geometryType is VK_GEOMETRY_TYPE_INSTANCES_KHR, but I can't find confirmation in the docs.
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We’re looking for a technical artist to join us on Avatar. Tell your friends :)
massive.se/job/technical-
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So, I have a story about the Skyrim Intro and how hard game development is.
That intro is famous now, but back then, it was just that one thing that we had to keep working and working on forever. I lost track of how many times I've seen that cart ride. Easily hundreds. (thread)
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You can read the full post here. Retweets are very much appreciated, this took a while to make 😅
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twitter.com/motor3d/status
If you have questions about our open engine dev position, feel free to send me a DM!
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Btw: We are looking for a new member for our engine team - Generalists with Rendering focus and some experience in games/engines would be ideal. Full remote is possible.
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If you would like to further support #ActiBlizzWalkout with a donation here are some sources to look into.
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Stand in solidarity.
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I fully support and admire everyone taking part in #ActiBlizzWalkout today. Wether directly affected or not, we all have to work hard in order to make sure harrasment and mistreatment in any form whatsoever in our industry becomes a thing of the past.
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This is going to be awesome. Apparently we'll haven an early Xmas this year :P
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This year we're cooking up something new for @siggraph with @stevemcauley @kenpex and Michael Vance from Activision - organizing a brand new (hopefully) series of courses on Rendering Engine Architecture in Games - inearchitecture.realtimerendering.com
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SIGGRAPH let's go! :)
Can't wait for another round of awesome content - especially the advances course looks pretty promising this year - basically all talks in there are a must-see!
advances.realtimerendering.com/s2021/index.ht
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If you're interested in more technical details on our game, make sure to watch some of my collegues highlight some of the next-gen tech we've been adding to Snowdrop recently.
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Did you know, there is an official #AvatarFrontiers Discord channel?
Join the community, share your ideas, speculations and wishes.
We as dev team are very happy to read those!
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We’re so proud to be playing a part in developing #AvatarFrontiers and we can’t wait for you to see everything we have in store for you!
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I'm thrilled to finally share what I've been working on these past years: #AvatarFrontiers. It's an honor to work with so many talented colleagues across multiple Ubi studios. I'm involved in various graphics- and engine-systems. youtube.com/watch?v=Axmg1E
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My current theory is Nvidia accidentally created the AI singularity in their labs, it's taken over as some kind of Skynet, and is holding Jensen hostage unless AI is preached as a religion and put into every household.
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I've been moving my home-engine to a full bindless binding model. Everything is much easier & cleaner now but I wonder how others deal with the debug layer reporting incorrect resource states if e.g. an SRV of the currently bound rendertarget is part of the global texture table
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Thought I’d share one of my all-time worst experiences in game dev lol enjoy my makeup routine tho
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The world of the Division is set to expand!
Read more about The Division Heartland an upcoming free-to-play game, the Division movie and more!
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Opportunity! We’re looking for a Lead Quest Writer here at Ubisoft Massive ✨ #gamewriting jobs.smartrecruiters.com/Ubisoft2/74399
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Damn, this looks just like an offline-rendered CG movie
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Insomniac's rendering team is top tier. Hot damn this looks so good.
youtube.com/watch?v=9p_gg9
Graphics-twitter: Are there any open-source rendering frameworks out there (e.g. similar to oryol or bgfx) that abstract *only* modern APIs (Vk, d3d12,..)? I'd really be interested in choices made when not held back by d3d11/OpenGL
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