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Character parameters over MIDI controller.
@UnrealEngine#UE4#indiedev#workinprogresspic.twitter.com/B3op1j08UsShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
#OC5: Just took my flight tickets: I'll be in S.Valley area from Sept 24th to the 30th Looking forward to see you all! What are your plans for OC5? (Before/after also)@Oculus_Dev#VR#OculusStartThanks. Twitter will use this to make your timeline better. UndoUndo -
Most of the pioneering indies gave up, went b2b, or just took another (non VR) job. Working on VR if they can, on the left over hours. The VR community disbanded, no more VR meetups. The death of crowdfunding accelerated that trend. I am half
#VR now too.#VRorDie#indiedevhttps://twitter.com/vr_sam/status/1040730288278708226 …Thanks. Twitter will use this to make your timeline better. UndoUndo -
From Oculus (via e-mail) "We would like to provide an opportunity for you to meet with Oculus and Unity during Office Hours at Oculus Connect." No
@UnrealEngine@UnrealDevs this year :( I was looking forward to it...#OC5#VRThanks. Twitter will use this to make your timeline better. UndoUndo -
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Palmer, in your review, I haven't seen mention/comparison with Meta2 glasses & Avegant's Any reason why? Aren't they worthy of such a comparison?https://twitter.com/PalmerLuckey/status/1033886898920411137 …
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Congratulation, and welcome back. Looking forward to what you are building "next"https://twitter.com/avegant/status/1034502767342055424 …
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Near infinite polygons & draw calls on 6DOF Mobile
#VR? I twitted about Seurat months ago but here is a great implementation from@Anticleric#technolust It's possible TODAY, here's how: Works on@unity3d &@UnrealEngine#seurat#unity3D#UE4 https://github.com/googlevr https://twitter.com/Anticleric/status/1033111457242566657 …
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Art in motion... into gameplay:https://twitter.com/Limestone_Games/status/1031481525391450112 …
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Ok so there is something: https://gpuopen.com/gaming-product/radeon-rays/ … But of course no "ray tracing standard" to compare AMD & Nvidia (YET) AMD talks about "Mrays/s" and Nvidia GigaRays/s Looking forward to all the benchmarks, Since the Juggler (on Amiga), I have been looking forward to RT in RT!
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Another interesting aspect is what is going to happen if AMD Radeons GFX doesn't have a Ray Tracing implementation...? For years they've been fighting on performance, & their features where more optimizations than a new way to render in real time...
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8K HDR at 60Hz.... That is the interesting part for
#VR It also means 4K for HMD is going to be the baseline/min resolution now, no doubt. (Good RGB 4K screens for VR) Looking forward to hear more about RT and#VR performance.@NVIDIAGameDev#RTX2080#RTX2080TiShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
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A great review of
@magicleap One: https://youtu.be/n0uhkLa5lBg Through the eyes, initial mesh setup and much more. Great job@webmixedreality !#AR#MagicLeapOneThanks. Twitter will use this to make your timeline better. UndoUndo -
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... oh right... well... we'll have to drink twice more then!https://twitter.com/PixelStrikeInc/status/1028368465466286081 …
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...now that I have a Vive Focus DK, (& not a Santa Cruz...) I am very much pondering about demoing on it: I create things for Rift/Vive but I optimize enough natively that it can run at 30-35fps on VFocus (which is btw VERY impressive as I run HDR, 4xAA, Fog, Bloom, AO & DOF!)...
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... I dread traveling again with a Rift+Laptop setup. Always annoying during flight security check, (relatively heavy) & setting up the cameras in the hallways is complicated. (I have to grab chairs, lamp/speaker poles, power outlet & create my little safe room scale area...
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With Oculus Connect on the horizon: Every year at
#OC5 I demo in the hallways, it's a big part of the fun & connecting back with all my friends. My setup has been smaller every year, a custom "box shoe PC", then a Falcon Tiky (freaking heavy!) & now a Gtx1060 laptop. But...pic.twitter.com/QZQ3OAyRsG
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