the cooler marc

@OldLoths

Marc Loths, commercially unviable artist, cryptid gamedev and more. Made . Initiate of Hex Code Coven and occasionally gardens sand. He/Him

Auckland, New Zealand
Vrijeme pridruživanja: rujan 2015.

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  1. Prikvačeni tweet
    14. sij

    Joining in on with a unique key & build of This Too Shall Pass (aka ), a travelling exploration game about the climate crisis we're in the middle of. Currently only 4 of them exist in the wild, with each one being a unique experience

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  2. proslijedio/la je Tweet

    Trailer! 🎵 by Dread Delusion is coming to the demo disc this week, followed shortly by the first alpha build on my Patreon! It also has an Itch page now. Check it out: || ||

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  3. proslijedio/la je Tweet
    prije 18 sati

    💣Nuclear Autumn Gameplay☢️ Gameplay GIF to tie you over, made in the by coming out soon. made in

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  4. proslijedio/la je Tweet
    prije 19 sati

    All the Boats & Buildings made over this weekend's 48 hour Global Game Jam the game is pending sounds, once these are done we will chuck it up for free on and itch

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  5. proslijedio/la je Tweet
    prije 23 sata

    Maps made for the RPG Mutant Year Zero: Mechanicum. Definitely need to revisit my map game this year, enjoyed making these! -

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  6. proslijedio/la je Tweet
    prije 24 sata

    Results are preliminary, but it seems so far that Godot is now the third most used game engine in the Global Game Jam, surpassing Construct and Game Maker for the first time (and trailing Unity and Unreal). Happy to know that our quick organic growth continues...

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  7. proslijedio/la je Tweet
    2. velj
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  8. proslijedio/la je Tweet

    me saying yes to every job even though i dont know what im doing

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  9. 1. velj

    so how's everyone's jam going

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  10. proslijedio/la je Tweet
    1. velj

    The Indifferent Wonder of an Edible Place. Releasing Thursday (06 Feb).

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  11. 1. velj

    make a game with a title that is too long to fit into a single tweet

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  12. proslijedio/la je Tweet
    31. sij
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  13. proslijedio/la je Tweet
    31. sij

    so happy to finally be on Wikipedia!! cc

    The Brownie Cove Haunthology (full original title: The Brownie Cove Haunthology; or, The Tragic Recollections of a Regretful Tourist With The Death and Afterlife of Brownie Cove, a World Consumed by Melancholy) is a tragedy by English playwright Sam Machell (c. 1997). According to Machell's own preface to the 2020 Kickstarter Edition, "To the Reader", the play's first performance in that year was a notorious failure;
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  14. proslijedio/la je Tweet

    Divine Excellence

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  15. proslijedio/la je Tweet

    "[Financialization] compounds & extends a familiar fetishism of money, the “false coin of our own dreams,” our own potential for imaginative cooperation offered back to us in coercive form, reorienting all of society toward its pathological reproduction."

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  16. proslijedio/la je Tweet
    31. sij

    2.5D? Oh no, we're into 3.5D games now. Love it when I'm exploring a 3D space and some terrifying, unknowable artifact of a higher reality noiselessly intersects with it, cleaving me in an instant into a thousand rapidly crystallizing tetrahedrons

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  17. proslijedio/la je Tweet
    30. sij

    Hey everyone, good news! We've set a release date for the Demo Disc and the list of demos is decided. The Demo Disc will release on Thursday The 6th of February at and will include demos of the games listed in the cover image below!

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  18. 30. sij

    my spotify homepage certainly has an 𝔞𝔢𝔰𝔱𝔥𝔢𝔱𝔦𝔠

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  19. proslijedio/la je Tweet

    while are at it its impossible to talk about climate change without highlighting indigenous people especially in a game made on stolen land all profits, in perpetuity from [soon, only the ocean] will go to indigenous climate action group Pay The Rent

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  20. 29. sij

    technically a person fighting while on fire is also a firefighter

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  21. 29. sij

    imagine an engine that is made by people who actually use it

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