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New Armored Core VI details via PS Blog: • Plays different from Souls - same smooth, responsive controls • Multiple story endings; new paths open up on subsequent playthroughs • Assault Boost ability instantly switches between long range and melee • Long range: bazookas, gatling guns, split missiles, plasma rifles and more • Melee: Cluster bomb thrower, chainsaw, pulse blade, lances and more • Stagger meter confirmed • Movement speed between AC3 and AC5 • "Rich variety" of bosses and other mechs • Focus on customization • Custom paint jobs
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