New Armored Core VI details via PS Blog:
• Plays different from Souls - same smooth, responsive controls
• Multiple story endings; new paths open up on subsequent playthroughs
• Assault Boost ability instantly switches between long range and melee
• Long range: bazookas, gatling guns, split missiles, plasma rifles and more
• Melee: Cluster bomb thrower, chainsaw, pulse blade, lances and more
• Stagger meter confirmed
• Movement speed between AC3 and AC5
• "Rich variety" of bosses and other mechs
• Focus on customization
• Custom paint jobs
